Willie the Duck
Hero
Okay, but I hazard it was a rather special case. You were running HP attrition too fast to keep up with through other means, yes? It was make or break for the fight because you were attritioned right to the edge of your reserve/replenishment rate? Obviously any kind of benefit will mean that you win an encounter that is just at the edge of your ability to endure when you do have it.This, I disagree with because I have lived it.
In most cases, though, what it means is you come out of a fight without having had to have spent the time or actions keeping someone standing and/or spend resources on after-fight healing. It doesn't 'win the fight' in the same way a complex crowd control and summoned allies combo works (or amongst enemies something like running into a whole slew of Intellect Devourers).
This is why I'm comparing it to 2e bladesinger as compared to find city nukes -- it is straight up a durability/power-boost. It doesn't win the combats for you, it generally just lets you take on more overall adventuring.
I don't understand how that's not what I stated.As another thread currently explores, combat in D&D is typically attritional, and when you are running a Twilight character competently, your channel divinity obviates much of the attrition for the entire party, for an entire fight.
Right, and that's normally what it ends up doing -- your group just has an across the board boost in how much they can take on.As I mentioned, I played one through the first part of Rime (the campaign eventually petered out). I initially took the class because I figured the group darkvision would be incredibly useful in that environment (it was). But I hadn't fully anticipated how overwhelmingly powerful Twilight Sanctuary would be. Our part was me, a barbarian, a rogue, and an artificer. We punched way above our level because weaker mobs simply couldn't do much, if any damage through my free healing, and even tougher mobs struggled to do much against our barbarian, between the free healing and their damage reduction.