mellored
Legend
Yea, but I really nerfed the THP, so removing effects is the main benefit of using channel divinity. Especially at higher levels.Automatically ending any fear or charm is another biggie- at best, it should only be able to help one PC per turn.. or maybe it allows a reroll instead of auto ending. And you need to reduce the aura range.
The spell list and armor proficiencies... I don't know.
Also, it only ends effects at the End of your turn. So getting hit with Hypnotic Pattern or Fear will still cost your allies a turn. Just not multiple of turns.
And heroism is a level 1 spell that does similar.
I don't want to nerf it too hard.