D&D General Which edition handled alignment best?

Which edition handled alignment best?

  • Original

    Votes: 1 0.8%
  • 1E

    Votes: 14 11.2%
  • B/X

    Votes: 8 6.4%
  • BECMI

    Votes: 4 3.2%
  • 2E

    Votes: 10 8.0%
  • 3E

    Votes: 23 18.4%
  • 4E

    Votes: 19 15.2%
  • 5E

    Votes: 38 30.4%
  • Other (explanation in the comments)

    Votes: 8 6.4%


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I was with 4e when I could just list good and be enough.

Happy Ryan Gosling GIF by Warner Bros. Deutschland
 

lawful good rule-follower, good person, evil jerk, chaotic evil force of destruction, and unaligned and out the spectrum.
I read this as “on the spectrum”; my immediate thought was “how rude!” followed by “shouldn’t they be lawful neutral, anyhow?”. Anyway, for someone who likes playing anti-authoritarian chaotic good characters (how I think I am) and humorless lawful neutral rule-followers (how I actually am), I prefer the nine-alignment system.
 

My honest answer is Chainmail (the alignments are just metagame organizing principles for the two opposing teams, they don't have anything to do with how the individual units/characters behave), but given the list of options presented, I have to pick 1e. I still use most of 1e's alignment rules in my OD&D/BECMI games.
 

3e. Alignment was a cosmic force and there were mechanical implications, such as DR that was bypassed by good, lawful, chaotic, or evil weapons, or weapons that did extra damage against a certain alignment, etc. Yet it wasn't a straight jacket for pcs, and for most characters, it could never have an impact on how the character worked (clerics, paladins, etc aside).
 

Are you suggesting that it doesn't make sense that there's a Chaotic Neutral language in older editions?
If you treat alignment language as a subset of language that only lets you talk about the nuances of specific philosophical points of view, it makes a certain amount of sense.... but even then, it works better if you have to share another language before you can speak (e.g.) CN to each other.
 

For alignment languages I like basic law chaos neutral over nine cosmic languages. Cosmic Law and Chaos are archetypically cool forces to tap into and three factions is a useful number for identifying friends from foes and communicating with cosmic forces faction allies. It supports a chaos dungeon with diverse monsters, for instance.

Nine grid LG paladin not being able to do this with a NG cleric of the same patron god but able to do so with a paladin of a different god is kind of weird and makes it more niche in applicability.
 



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