D&D General Which edition handled alignment best?

Which edition handled alignment best?

  • Original

    Votes: 1 0.8%
  • 1E

    Votes: 14 11.2%
  • B/X

    Votes: 8 6.4%
  • BECMI

    Votes: 4 3.2%
  • 2E

    Votes: 10 8.0%
  • 3E

    Votes: 23 18.4%
  • 4E

    Votes: 19 15.2%
  • 5E

    Votes: 38 30.4%
  • Other (explanation in the comments)

    Votes: 8 6.4%


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I put down 3e on the assumption that someone might want to use alignment. I think 3e did it best because it has the best options for making alignment matter in a practical sense. There are spells and magic items devoted to making alignment matter.

But I'm also OK with 5e's nearly complete deprioritization of alignment as well. It's just that 5e isn't really much of an edition for someone who wants alignment to be an active concern in their campaign.
 




4e. It has no mechanics that I remember tied to alignment, it was purely descriptive.

5e is close, I like the nine grid better than 4e’s five spectrum. But it has a few minor mechanical things tied to alignment like some magic item effects.

3e had my favorite alignment mechanics with spells and items and monster types and DR and descriptors. Dragged down by legacy class stuff like paladins.
 

I think alignment is nonsense so I chose 5e because it makes it optional and pretty much ignores it.

The alignment system is the coccyx of D&D. It maybe served a purpose when people were still trying to wrap their heads around "it's like a war game but you pretend to be the characters," but our understanding of role playing has evolved since then.

Edit: I started out using the analogy of the "appendix" but then remembered that D&D actually has one.
The appendix is a gut microbiome zoo it has a function just not a core one.

the 9 grid just does not work
 




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