The Firebird
Adventurer
This seems like a reasonable standard to me.Put another way, should the game be designed for and marketed to educated adults* in full knowledge that kids are almost certainly going to (try to) play it anyway? To this my own answer is a full-on "yes"; IMO it should target the college crowd, and younger kids who play will benefit from gaining some added vocabulary and arithmetical competence.
Agree to some extent, disagree in specific cases. More accessible writing is better. But not everyone is going to understand everything. As an edge case, there are some hard mathematics out there that frankly, only a very small number of humans are ever going to be able to understand. But the same holds for things that can occur in RPGs. There is the volume of a fireball thing. Then there's concepts like "increasing a high AC will have a greater effect on relative damage taken than increasing a low AC", which can be challenging.This isn't a minimum education thing. It's an accessibility of writing thing. And, good writers can make things understood by anyone, not just the "educated elite."
This seems right to me. I'm too young to have used Thaco, except in (for me) old video games. I never found it confusing. But I don't see any benefits to it.But that is actually not relevant. If one system for some reason is more complicated and more difficult than another system and achieves the same result then that more complicated system is poorly designed. That's just how design works. A simpler, easier to use system that gets the same results is always a better system.
That said I don't think it is gatekeeping to prefer Thaco. I agree with the points made earlier that speed of play is the most important thing. Frankly, if Thaco slows someone down that significantly, I would expect them to play slowly with ascending AC. That doesn't mean they should leave the hobby. But in that case another game may be the right choice for the group.Why would you deliberately use more difficult systems, more complex language structures, when it is completely unneeded? You are gatekeeping, straight up. "Sorry, you have to be this smart/educated to ride this ride" is probably one of the most toxic forms of gatekeeping in the hobby.
To be clear it isn't just a matter of intelligence. I've known a gifted mathematician who had some variant of Dyscalculia and struggled with repeated, simple addition. D&D 3.5 was very difficult for them at the table. And I played with a group of PhD scientists who didn't grok the 5e rules (or were too busy to put in the time), and a lot of things experienced gamers consider routine slowed them down.
We had more fun with other systems.
I agree with this. I was confused by another statement that kids are the primary target audience.It seems to me D&D is not marketed to children in any meaningful way, despite the frequent accusations of "Disneyfication" etc. that get thrown around. But it is marketed with the expectation that some children are going to play.
Rants, I suppose. I think it's possible to have productive discussions though, especially in a forum environment with chronological display.You're forgetting that not all internet rants are written in a "this is just MY personal opinion, man, live and let live". Some are written as expressions of fact, laced with insults to those who disagree.
This is a great post and a great attitude to have. I think there would be a lot less conflict in the discussion if it was adopted widely.In the sense of the OP, "conservative" positions (and many others - but this thread is about "conservative" positions) are primarily matters of taste and feelings. And you're confronting them with facts and logic as if that's a good approach for addressing emotional positions.
I am not sure that the resulting frustration is their fault. Folks like things. They should be allowed to like things. There's not a lot of value in logically assailing them with reasons why the things they like are badwrongfun.