Lanefan
Victoria Rules
As I recall, one of the points repeatedly made against 4e was that its books read like tax forms or instruction manuals. That's why they went toward "natural language" in 5e, for both better and worse at the same time from what I can gather.I'll try and find the studies to back this up, but apparently even the most highly educated appreciate plain language, especially for instructional content (eg tax forms, operation manuals, websites etc...).
There's a time and place for more technical language, of course, depending on the context and audience. But if you're writing a game book with the intention of making a profit, you may want to consider using plainer language where possible.
One can have all three of technical language, complex concepts, and straightforward text at the same time. 3e kinda got there; 1e could have had Gygax not written in circles.
It's not a question of ancient Greek stop signs, it's a question of whether - as an example - the game design limits its arithmetic to addition only or allows itself to include subtraction, multiplication, and division. My take is that it should do the latter, which is a long way from saying it should include calculus and other higher-math; those are words-concepts others seem to want to put in my mouth-head.Some folks want Stop signs in College campuses to be written in Ancient Greek, I guess.