ezo
Hero
No, he was doing everything he could, but due to the other PCs being higher damage dealers and easier to take down, they got targeted as much as possible once the enemies realized this.Skill issue.
He wasn't making himself enough of a problem if that was happening!
Yes, this was a concern. He didn't take Tough until late (8th) and if he continued playing Sentinel was his next feat. In fact, he already took Sentinel for his new monk PC! HAM was his 1st-level feat.Also his decision to make himself nigh-invulnerable rather than more of a tactical threat is another skill issue. He took Toughness (a Feat he clearly did not need, by your own account) when he could have taken Sentinel, for example. Sentinel would have let him do his job significantly better. I suspect he didn't need HAM either, and would have been better off with something that let him punish people attacking others better.
But yes, it was a perfect storm type of situation. The combination of insane HP and shrugging off damage due to HAM and Hill Giant rune was just too much. If the player had choosen Battle Master, for example, he would still have been powerful but not to the point he was when it came to taking the brunt of the damage. Couple all that with the Half-Orc and Relentless Endurance... sigh.
He threw himself into the front all the time, often surrounded by 4 or more opponents. Due to his Strength and proficiency in Athletics, and Giant's Might advantage, attempts to knock him prone failed as well.
By the end that was the result, yes. I can't think of a single instance when he actually went down and stayed down. A couple times he dropped to 0, but Relentless Endurance kept him up and then the fight ended before he had to risk going down again.That sort of thing makes the optimization issues worse too - he's optimized himself to not die when he already couldn't die and thus can't really keep people off the squishies (admittedly that can just be impossible if too many people want to play low-HP frontliners).
Like I said, I like the concept, I just wish there was a more "organic" way to achieve it.Yeah I feel like if they'd had AEDU as the base structure but had a couple of classes not use it initially, rather than not until much later, it might have worked out better.
And yeah IIRC 9 even at L20 - you just replace abilities rather than getting more and more (I think there might have been a way to swap them back in and out, I forget, but any time you were actually playing, there were 9 that were potentially available).