Lanefan
Victoria Rules
So if the players blow a player-side roll they meta-know their information might be incomplete or inaccurate, which will IME affect what their characters do next every damn time.Not exactly, no. Meaningful choices are needed, yes, but it's not about accurate choices. It's about accurate information. You cannot make a meaningful choice when you're not accurately informed.
Now, there are different ways that players may wind up not being informed. If it's through some failing on their part, then that's one thing. If information that could be available to them is simply withheld by the GM, then that's a GM denying them information. That's undermining agency.
In other words, if the players fail in some way, it should be because of a mistake they made, or because the dice didn't go their way... it shouldn't be because the GM decided, for whatever reason, that they didn't have all the information to make a decision.
And so, I would have those rolls be made in secret; thus it's the GM's dice determining whether the PCs' info is correct and-or complete rather than the GM's whim. Of course, this does require the players to trust the GM to be true to his rolls, but I'd (perhaps naively?) like to assume that truth-to-rolls is the default state anyway.
And if the dice tell me-as-DM they're going to get lied to or be sent on a wild goose chase because the info they get is bogus or wildly outdated then so be it. It's not a frequent occurrence in my games, but it does happen.