Critical Role to Run Grimdark Daggerheart Miniseries

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Critical Role has a new Daggerheart miniseries in the works, which will showcase the Age of Umbra campaign frame developed by Matt Mercer. In a recent video posted to social media, Mercer showed off the final print version of Daggerheart's core rulebook, which will release in May. During the video, Mercer discussed some of the campaign frames that will appear in the new book, including the previously announced Age of Umbra setting. In the video, Mercer announced that Age of Umbra will be featured in the next Daggerheart Actual Play miniseries being developed by Critical Role.

Mercer developed the Age of Umbra campaign frame as an intentionally grimdark setting inspired by Dark Souls and Kingdom Death: Monster. Speaking at PAX Unplugged, Mercer discussed the setting in further detail. "The campaign I created, Age of Umbra, is [similar to] a Soulsbourne," Mercer said. "It is a dark, challenging very grim place by design. In Daggerheart, our menagerie games are very silly and very fun and lean on flexing and going over the top with our characters. Age of Umbra is meant to be the opposite. It is a landscape that has been without gods for over 100 years; they abandoned the people and the realm itself is kind of rotting and dying. The survivors that exist there have to hold on to what community there is to get by as the dark things in the shadows grow darker and larger as time passes."

"There are threats and dangers whenever you rest that might give the GM more Fear," Mercer said later in the panel. "You might actually be attacked before you finish resting, so you want to have somebody take the Watch action while you have downtime to mitigate that danger. There are mechanics in this frame to set that theme that no place is really safe. There are things lurking out there and there's longstanding corruption beyond just damage that exists in this space."

The announcement, while minor, has some major implications for Critical Role. The popular actual play show recently wrapped up its third campaign and there was speculation that the show would switch from Dungeons & Dragons to Daggerheart for the next ongoing campaign. Considering that Age of Umbra is developed by Mercer and is being featured in a new miniseries, it seems like the plan is still for Critical Role to focus on Exandria in their ongoing campaign and use various miniseries to explore other kinds of stories and worlds. We'll have to see as Critical Role said they'll make more announcements about its future later this spring.
 

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Christian Hoffer

Christian Hoffer

Maybe someone familiar with the Daggerheart rules can answer this question but what mechanically makes Daggerheart a game that is well suited for grimdaek fantasy? To be honest I've gotten a totally different picture (tonally) of the game.

It’s really a setting about re-kindling hope in a bleak and desolate land. In that way, it’s a perfect fit. The “campaign frame” also has some mechanical changes to adversaries & rules alike that make it more oppressive away from safe havens with maintained consecrated bonfires; adjust some of the ancestries + classes to reflect the post-fall world, etc.

It’s not like, mork borg or something; but the tone of the world is pretty bleak in a very DS way; the frame is still heroic fantasy “but maybe you’ll change that.”
 

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Maybe someone familiar with the Daggerheart rules can answer this question but what mechanically makes Daggerheart a game that is well suited for grimdaek fantasy? To be honest I've gotten a totally different picture (tonally) of the game.
I’m gonna tune into the new show to see how it goes. Hopefully this one has less frogs, rabbits and turtle characters.
 

It’s really a setting about re-kindling hope in a bleak and desolate land. In that way, it’s a perfect fit. The “campaign frame” also has some mechanical changes to adversaries & rules alike that make it more oppressive away from safe havens with maintained consecrated bonfires; adjust some of the ancestries + classes to reflect the post-fall world, etc.

It’s not like, mork borg or something; but the tone of the world is pretty bleak in a very DS way; the frame is still heroic fantasy “but maybe you’ll change that.”
This sounds like it's not so much capable of running a Soulsborne campaign as being high heroic fantasy with a Soulsborne coat of paint.

Hmmm... this feels like the same thing D&D gets slack for doing with other genres. I wonder why this would be the first framework they showcase as opposed to Daggerheart's default high/heroic fantasy genre. Anyway Im going to check it out because I'm genuinely interested in seeing the final system in play.
 


The character creation episode was interesting. Enjoyed observing how CR players think when creating their characters. Ashley is my favourite player, as always. She had two concepts. It was fun to see Marisha ask for permission to use Ashley's Hot Orc Girl concept. Ashley's clockwork-living-instrument-bard should be fun to watch.

Sam's cowardly faun ranger is promising. Travis' unwanted powers spin could lead to some interesting role-playing. Taliesin is probably going to be full on wicked-horror with his fey wizard.
 

Anyone who thinks rabbits can't be grimdark wasn't traumatized by Watership Down as a kid.
I guess anything can be grimdark... but, at least from the videos, materials, etc. I've seen (my actual copy of the game will be here sometime today) default Daggerheart doesn't really seem tuned for grimdark. It's not that rabbit people couldn't be grimdark... its more how much does base Daggerheart have to change to get them there... and does it actually work at anything other than a superficial level.
 

Choosing to survive when reaching zero hit points will mean you have less hope, and resurrection is a level 10 once per campaign spell. Taking rests give the GM fear currency automatically and progress something they have planned. No hit point bloat. Fiction first means if it makes sense you would die or lose a limb, you do. And that's just the core rules and not the Umbra variants.

So for me it's far more suitable for grimdark than any of the D&D games.
 
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Anyone who thinks rabbits can't be grimdark wasn't traumatized by Watership Down as a kid.
Oh, they definitely can be but I’ve yet to see anyone bring that movie’s sensibilities to their anthropomorphic character. The last Daggerheart stream where everyone played some form of cute animal certainly wasn’t. It very much felt like the game was geared towards those kinds of fantasy characters, and I’m hoping there’s something else.
 


Oh, they definitely can be but I’ve yet to see anyone bring that movie’s sensibilities to their anthropomorphic character. The last Daggerheart stream where everyone played some form of cute animal certainly wasn’t. It very much felt like the game was geared towards those kinds of fantasy characters, and I’m hoping there’s something else.
I am not a fan of "cutesy" races etc either, but aesthetics are a setting by setting thing.
 

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