hawkeyefan
Legend
If 3e D&D is the first time that PCs and NPCs were really built in the same way, doesn't that just make such an approach "New School" by the standards of what would become the OSR?
I’m sure games prior to this point used it, but not any versions of D&D. Or at least, not consistently. I do recall some products that had NPCs that were clearly designed the same as PCs… but there are numerous contrary examples.
Moreover, the fact that such approaches were abandoned pretty quickly, including by 3e designers Jonathan Tweet (13th Age) and Monte Cook (Cypher System) in their future endeavors, may suggest that the value of the juice was deemed not worth the squeeze.
Oh, I agree with that, for sure. The most GM burnout I’ve ever experienced was after running Pathfinder consistently for years after a brief (in retrospect, sadly brief) run of D&D 4e. The burden of GMing such a game is high due to the amount of prep needed. This was one of the main reasons I actively started pursuing other games.
Parity in results (rather than creation method) is old school. You could more or less create NPCs however you liked but if it could have potentially been a PC - i.e. it was a PC-playable species - the resulting character either had to fit within PC-available parameters once it was finished or have a solid and discoverable reason why it did not. Broadly put, PCs were supposed to be representative of their species, if perhaps skewed a bit toward the higher end stats-wise.
If for example Elf Constitution capped at 17 you couldn't chuck in a Con-18 Elf NPC without there being a real good explanation for how that exception came to be.
Specific parity in creation method was 3e just taking this principle a step or three further.
Since then, the idea of PCs being representative of their species has somewhat faded into the background.
I mean, I don’t think that 1e material was anything like as consistent as you’re describing. The broad points were probably pretty even applied (like Elven racial abilities) but the more specific ones (class and stat limits by race) were ignored or missed routinely.
And as for establishing an explanation for any such deviance from standard rules, the GM could make up whatever they wanted to explain such things… so that rationale doesn’t mean a whole lot.