Zardnaar
Legend
I disagree. Not within the whole system.
Yours too.
Then you did not play 3.5 with people who really expoited the system. Happy for you.
Ok.
Probably. Didn't play with casuals back then.
Maybe. Maybe if I DM'd it today, I would enforce a bjt lower numbers in general. Maybe have the same standard array as we use in 5e. And don't scale enemy AC and be much more tight with magic items.
Agreed.
Not on the player side though.
No. It is not. Because you do nkt use fireball against equal level foes. But against numbers of CR < 1 foes. How often do I need to repeat that?
Agreed.
At level 10+
But again, that is meaningless. As I did not even suggest upcasting it at that level...
No one wver suggested, that at level 10, fireball was ok again. This is why wizards in 3e were way mkre powerful than fighters. Because they scaled quadratic.
Comparing the more linear wizard against the quadratic wizard is not fair anyway. The whole idea of 5e's spell system is bringing wizatds down to sane levels.
...
Correct. Orcs in 5e are toughs now. In 3e and before, they were just bigger goblins...
That has more to do with the orc's evolution and depicture in other media than fireball becoming weaker.
Hobgoblins still die to an average fireball. And hobgoblins in 3.5 even had one more hp than orcs...
Yes. See above.
And actually, your 2x hp is actually not true btw.
Lets take the troll:
63 in 3.5 vs 84 in 5.14. That is just 1/3 more hp. And regeneration in 3.5 is harder to stop, as only the fire damage itself can't be regenerated.
In 5.24 it is 95 hp. That is 50% higher than 3.5. Even 8d6 is more than 50% higher than 5d6.
The werebear actually now in 5.24 has more than double hp. But they don't have resistance 10/silver.
But here I say, 10 silver was just there to annoy fighters. Wizards were too good against them. But yes, point for you.
Air elemental: 60 hp (3.5) vs 90 hp (5.24)
Just 50% increase. Point for me. Even when not considering flyby attack and combat reflexes for the 3.5 one.
But again. I do not recommend using fireball against single high CR enemies.
But yeah. I guess you will ignore that part once again...
Well we agre on the big things.
Even at 50% more HP that brings 8d6 5E FB down to 5.something D6.
The gap narrows at higher CR. BUT..... thats the worst case scenario for a 3.5 mage eg minimum caster level no metamagic.
Once you hit level 6 proportionally 3.5s back in the lead. I've seen 3.X adventures with 80 orcs or whatever level10ish.
So if 6E has 5E levels of hp, 3.5 levels or in the middle would it be broken if damage spells auto scale again? Assume martial damage is high a'la 5.5.