D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

Advantage?

  • Yes

    Votes: 42 80.8%
  • No

    Votes: 10 19.2%
  • I'm Special (explain below)

    Votes: 0 0.0%

What makes a cantrip a warlock or sorcerer one?
Its noted here, but I'll highlight the key note:


Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips).

Each spell you prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.

Cantrips. If a cantrip of yours increases in power at higher levels, the increase is based on your total character level, not your level in a particular class, unless the spell says otherwise.



So the basic jist is: When you picked up a cantrip, whatever class you took that gave you the cantrip slot you used to grab it, that is the class the spell belongs to. If you did it with a warlock level, its a warlock cantrip. If its a sorc level, its a sorc cantrip.
 

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So the basic jist is: When you picked up a cantrip, whatever class you took that gave you the cantrip slot you used to grab it, that is the class the spell belongs to. If you did it with a warlock level, its a warlock cantrip. If its a sorc level, its a sorc cantrip.


The problem with this is the Eldritch Knight calls out "Wizard Cantrips" even though you get them through the Fighter class. That one entry muddies the water quite a bit.

I do agree with this interpretation though, just that it is not as clean as it should be.
 


Why would such a character even learn True Strike, let alone cast it? I mean, yes, you're correct, it is something that could happen, but it's highly unlikely to ever be seen in action.

Well I am planning a Dead 3 Rogue/Bladesinger when the new FR supplement comes out.

This is a 1-20 game and first 5 levels will be Rogue, with lucky and the Mage Slayer feat for a 18 Dex. Then she is going to start adding Wizard. So she will be using a lower 16 Intelligence when she attacks with Truestrike, but she is doing an extra 1d6 damage, making up for it. Then at Wizard 4 and Wizard 8 she is going to take an Intelligence ASI, but overall levels 6-9 she will be using a worse stat for attacking.

The extra 1d6 is going to be worth using TS though.
 

Well I am planning a Dead 3 Rogue/Bladesinger when the new FR supplement comes out.

This is a 1-20 game and first 5 levels will be Rogue, with lucky and the Mage Slayer feat for a 18 Dex. Then she is going to start adding Wizard. So she will be using a lower 16 Intelligence when she attacks with Truestrike, but she is doing an extra 1d6 damage, making up for it. Then at Wizard 4 and Wizard 8 she is going to take an Intelligence ASI, but overall levels 6-9 she will be using a worse stat for attacking.

The extra 1d6 is going to be worth using TS though.

The old 16/16 split or similar is great. -1 isnt that big of a deal espicially for +1d6.
 


Especially since rogues get steady aim. -1 at 50% accuracy is a much bigger deal than -1 at 75% accuracy after advantage.

Yeah m theory crafting a Valor bard. The problem us later when you stack half feats to get to 20 vs 14 or 16.

True strike being a pain.

Im half expecting one of those new rogues to be used.

Preamble for next game is a rogue of some sort (maybe) and locked in for a Paladin and a Knowledge Cleric it seems. War clerics plan B depending on how it differs from playtest.
 

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