D&D 5E (2014) Convince me that the Ranger is a necessary Class.

this.

you are a mage.

take feats:
wild shape
animal companion
some armor proficiency

take nature/elemental themed spells.
...

congratulations, you are now a druid.
Another way to do this is to make a Druid leaning subclass for the Wizard that is modeled after Radagast the Brown from LoTR. The School of Biomancy.

According to Wikipedia, Radagast could communicate with animals, had some skill with herbs and had the shamanistic ability to change shape.
 

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this.

you are a mage.

take feats:
wild shape
animal companion
some armor proficiency

take nature/elemental themed spells.
...

congratulations, you are now a druid.

No I meant my PHB class list would be

  1. Artificer
  2. Beastmaster
  3. Berserker (remained Barbarian)
  4. Brawler
  5. Chosen (Replacing Paladin and Hexblade)
  6. Cleric
  7. Fighter
  8. Marshal
  9. Ranger
  10. Rogue
  11. Shifter
  12. Sorcerer
  13. Warlock
  14. Weaponmaster
  15. Wizard
The D&D druid is a cobbled together mess with no logical reason to look like that. It's a Shapeshifter, Nature mage, and Spirit Priest in a bad blend
 

No I meant my PHB class list would be

  1. Artificer
  2. Beastmaster
  3. Berserker (remained Barbarian)
  4. Brawler
  5. Chosen (Replacing Paladin and Hexblade)
  6. Cleric
  7. Fighter
  8. Marshal
  9. Ranger
  10. Rogue
  11. Shifter
  12. Sorcerer
  13. Warlock
  14. Weaponmaster
  15. Wizard
The D&D druid is a cobbled together mess with no logical reason to look like that. It's a Shapeshifter, Nature mage, and Spirit Priest in a bad blend
that works.

But, I would just have 2

1. spellcaster
2. martial
 


this.

you are a mage.

take feats:
wild shape
animal companion
some armor proficiency

take nature/elemental themed spells.
...

congratulations, you are now a druid.
i don't hate the idea of feat-based customization, in fact i quite like it, but as a supplemental system to narrow in on specific ideas within an existing array of designed classes, rather than the entire basis of a character creation system. i don't think DnD is ever going to go full feat-based, classes are simply too iconic to identity of the franchise.
 




i don't hate the idea of feat-based customization, in fact i quite like it, but as a supplemental system to narrow in on specific ideas within an existing array of designed classes, rather than the entire basis of a character creation system. i don't think DnD is ever going to go full feat-based, classes are simply too iconic to identity of the franchise.
I mean, in 3.5e we had wizard and fighter as perfect examples of that.
one had no spells and lot of bonus feat slots, other had spells and fewer bonus feat slots.
 

I mean, in 3.5e we had wizard and fighter as perfect examples of that.
one had no spells and lot of bonus feat slots, other had spells and fewer bonus feat slots.
sure, but they weren't exactly the only classes that existed in that edition were they? and the list of feats the fighter could take were a bunch of fightery things intended to serve as your class features within a theme, the fighter couldn't just take wildshape could they? plus, i suspect many of us don't really want to see the return of excessive feat trees, something i believe was born out of the fighter's 'build it out of feats' design.
 

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