(OOC) DND 3.5 The Flames of War


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Yeah was definitely thinking about it, though after going through my notes I continued to write on the campaign some names had changed and places moved around but I can easily adjust my notes back to this game. I'll have to also find where I was and redraw the dungeon map but other than that I got the time to proceed with it.
 


OR you could just inform us about new names and we continue without you changing anything...or even go through all of 9 pages and rename stuff - it is not like we'll remember everything from year before :D
 


Fascinate makes them seated and do nothing else besides take a -4 on listen and spot. You essentially keep them sitting there until someone attacks them or you have to roll again at perceived threats, if you want I can have the others take action too seeing in the gap of time.
 


Fascinate makes them seated and do nothing else besides take a -4 on listen and spot. You essentially keep them sitting there until someone attacks them or you have to roll again at perceived threats, if you want I can have the others take action too seeing in the gap of time.
Yeah, I know. But pied piper is a well known trope :)
I like roll20 grid map :)
We should probably advance and light them up before starting hostilities. Retreating just gives them time to organize

I will pause here to see what others say

@TaranTheWanderer, @doghead

Short version of the last 9 pages: introduction, we went on the patrol, found burned out farm, buried the dead, followed tracks, spent the night outside the cave wathing one tommyknocker change the torch, ambushed and killed it, waited for another to come and check, killed three more. Now we're advancing, I fascinated few, at least one got away.

We have few rounds to clear them out. It seems fairly clear-cut case of murderhobbos invading anothers home and killing everything in sight. We don't have proof that they burned the farm, just that they were there. :)
 

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