That is nonsensical. Why would that give person B's largely irrelevant preference more weight? And why is person B implicitly the DM in the first place?
How is that a answer to my question at all?
That is basically the compromise between me and you, if the lore says that Tabaxi's act like this(inhuman) but so many players play them like that(human) even with rules that support or even force to act like this(inhuman) then one of the ways to reconcile is to make the lore and rules to act like that(human)
I wasn't as clear as I could have been. For some people its the issue that they look like catpeople at all (I realized after the fact this might be getting conflated with the "nonhumans who act like humans in a funny suit" complaint which is not the same thing).
So yes, I'm "Person B" in this equation, and for purposes of this thought exercise, assumption is that I'm the GM.
I was responding to RenleyRenfield 's assertion that for him, he's sick and tired of fantasy settings because "the lore and boundaries around lore" are useless/meaningless. For him, fantasy has turned into an uninteresting and off-putting useless grab-bag of "vaguely magical medieval-ish castle-place thingies."
And in a lot of ways, I agree with his assessment, and one of my personal "boundaries" that I'm sick of having to cross as a GM is pretending that races matter as a character-building or lore-building phenomenon.
As a GM, I personally (emphasis on "personally" here, as in "personal preference") am sick to death of "everyone's a human in a cat suit / dog suit / bird suit / lizard suit / frog suit."
Like, just give everyone their damn stat bonuses / tradeoffs or whatever, and just make them humans. It's ridiculous (to me) that we get so caught up in "OMG my setting has so many unique races, you can play as whatever you want!" when ultimately the
lore and setting background provide absolutely nothing compelling about playing one race over another other than "fancier/furrier hats!"
I agree with Renley --- Races/heritages without backing from the setting / lore / background to give those heritages/cultures real weight, with real stakes in the setting, are (for me) frankly a cause for deep eye-rolling.
So it became part of the question --- what makes lore
actually matter from a play perspective? Because races are without question "lore" for a setting. But if they don't actually matter in play other than stat bonuses and "cool outfit, bro!", (IMHO) they're a waste.