Pineapple Express: Someone Is Wrong on the Internet?

It's either that or:

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THAT’S what I’m talkin’ bout!!!
 

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Mostly I'm just making fun of my players. We rolled up new characters a couple of weekends ago for an upcoming campaign, and it was amazing how many of them had nearly identical characters, right down to the ability scores and choice of weapon...yet they insisted their characters were "totally different" from each other.

(Let's just say it was really easy to pick out that one player who chose to roll the ability scores instead of using point-buy.)

This is why I force randomness in the game as much as possible: spell mishap tables, roll hit points at level-up, random encounters, whatever else I can think of. I think predictability is great when I'm driving, but it's boring as all hell in an RPG.
I dont look for the uniqueness in the mechanics myself. I could have a thousand fighters all with the same stats and every one would role play differently. 🤷‍♂️
 


Mostly I'm just making fun of my players. We rolled up new characters a couple of weekends ago for an upcoming campaign, and it was amazing how many of them had nearly identical characters, right down to the ability scores and choice of weapon...yet they insisted their characters were "totally different" from each other.

(Let's just say it was really easy to pick out that one player who chose to roll the ability scores instead of using point-buy.)

This is why I force randomness in the game as much as possible: spell mishap tables, roll hit points at level-up, random encounters, whatever else I can think of. I think predictability is great when I'm driving, but it's boring as all hell in an RPG.
I don't force any randomness on the players they do not choose, and I do not feel as though the campaigns I've run have been predictable.

Then again, the players I've been running for have managed to make characters that are actually distinguishable from each other.
 

The players I've been GMing for have managed to be neither of those things. Of course, they haven't managed to be between those things, either.
 

We rolled up new characters a couple of weekends ago for an upcoming campaign, and it was amazing how many of them had nearly identical characters, right down to the ability scores and choice of weapon...yet they insisted their characters were "totally different" from each other.
Just for clarification:

1) Their characters were identical to their past characters, or

2) the party was a bunch of clones of each other
 



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