What makes setting lore "actually matter" to the players?

Basically yes. WoD fans cyberbullied the hell out of me for not worshipping their lore and I’m still traumatized by that. It’s been years and years and I still get triggered every so often. Now I’m being told all change is good change and I should shut up and be grateful for anything.

This entire convo I’ve been feeling very turbulent because I feel like I’m told my feelings are invalid, I shouldn’t care about anything because it’s all dross and make believe games, and I was stupid to invest any emotional energy in these silly make believe games in the first place. I feel like I’m going insane here.

You absolutely have a right to your feelings here. What you like, and how you react to people who treated you badly are entirely your right to interpret.

But there's a well known line: "Everyone has a right to their own feelings. No one has a right to your own facts." Much as they may feel so to you, the kind of information in the Wod and the Witchcraft setting may feel different to you, but they are not different in kind in any objective way. They are both "lore" in the sense this thread is using.

Since it seems to be causing you problems, this will be the last I say on this subject to you.
 

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I don't think all change is inherently good. I think the specific lore changes in V5 make for a more functional game than classic Masquerade. I personally still prefer the setup of Requiem Second Edition, but like the adore blood cults in V5 and think bringing Lasombra back to Camarilla really adds some of the edge it had been missing in V20.

My fundamental issues with V5 are more mechanical. Not a huge fun of how erratic the dice can be in comparison to Chronicles of Darkness.
 


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