UngeheuerLich
Legend
Move is not jumping. If you argue with rules, use rules.Only things that are consistent with "move away ... by the fastest means available" - this means move away and there is no room to interpret that as "NOT move away" or "move away less" or at "move away at a slower pace".
Movespeeds allow you to move. You have to use your fastest.
Yes. I use my fastest movespeed. Fly if I can. Walk if I can't.Whatever method you can move away that is the fastest is what you do, anything else is up to intepretation.
You don't go around an invisible wall of force. Otherwise I will game your game and command my allies to find secret doors.Your perception is irrelevant, it is magic. As a matter of fact if you are in a hallway with an illusionary brick wall behind you, that you think is a real brick wall, and a dead end you still must go through it because that is the fastest means to move away and the magic therefore would compel you to go through it even though you do not know it is there.
If you are in what appears to be an open field but have an invisible wall of force behind you, that you don't know is there, but it is possible to go around it, then you MUST go around it because you can and the magic would make you do this. What you absolutely can't do is use 5 feet of movement and run into the wall and then say "Oh well I don't know where to go so I am done."
Of course.The only thing the magic can't compel you to do is things that are not physically possible, like for example go through a stone wall, or move when you are grappled or paralyzed.
Intelligence has nothing to do with perception anyway.Why? Intelligence, perception and choice has nothing to do with it.
Yes. I really dislike this change. Although I think most plants won't unroot themself.You can be a completely unthinking plant or a construct and you would still do what the spell said to do.
But I think they can perfectly follow the command: "halt".
Did I say so? I don't think so.Well houseruling is fine, but that is not RAW or in this case RAI.
But thanks for the reminder. I thinj I write that down so I remember next time.
And hopefully not when the bos commands you to jump down the cliff.I hope you would get this agreement in session 0 and not when I cast command to get your boss to run off the cliff.
I think it was me who commanded the cleric to approach the enemy and had to jump down a few feet. And I think I allowed a second save. It was a few points of damage and it was technically possible to actually arrive at the boss.
I would not have forced the cleric to jump down and die.
It is more powerful. Because theoretically every cliff less than 60ft away is dangerous.Also in terms of moving through walls, off of cliffs etc, I will note this is no more powerful than the Push weapon mastery which is available to lots of classes at 1st level and is at will.
For approach it has to be a certain setup. Flee won't let anyone jump to their peril if there is any other sane route at least.
But as I said. Play as you like. I hope you have fun.
Please note my google search of the word "flee" a few posts above.
It encompasses the words "escape from danger".

