I'm working on a basic set of weapons which can then be modified via templates to get a whole slew of weapons allowing really interesting and unique weapons that are variations on a basic type. There are currently no prices attached to the templates or base weapons. Suggestions would be welcome.
The table is attached at the bottom. Currently don't have anywhere to host it, so no image link and it's a pain to format at the moment into a code table. Maybe this will work. And it does.
Weapons
Axe: Your standard axe is a single or double-headed weapon with a sturdy haft.
Battlestaff: A battlestaff is basically a reinforced staff with a specific type of head on either end. The common heads are sword, mace, spear, hammer and cleaver, although more specific heads are occasionally found. Often times a battlestaff combines two different types of heads for various needs.
Blowgun: Your standard blowgun is a hollow tube about three feet long with long darts which users propel with a quick puff of air.
Bolas: Your standard bolas is either two or three balls attached via cords to a central point, it is swung over the head and released and can trip or entangle opponents at a distance.
Bow: Your standard bow is equivalent to a short bow.
Chain: A heavy length of chain, swung or lashed straight out to inflict bludgeoning damage. Can be used to trip, disarm or entangle.
Cleaver: Your standard cleaver is a heavy bladed weapon designed to inflict as much damage regardless of the skill of the wielder or whatever thing you are striking it.
Club: Your standard club is a length of wood with a good heft to it, one end usually heavier than the other.
Crossbow: Your standard crossbow is equivalent to a light crossbow.
Dagger: Your standard dagger is an easy to use stabbing weapon, the blade about four to six inches in length.
Dart: Your standard dart is basically a heavy looking arrow weighted for throwing rather than use with a bow.
Flail: Your standard ball on a chain with a handle, can make trip or disarm attempts.
Hammer: Your standard hammer is a single or double-headed weapon with a sturdy haft.
Knife: Your standard knife is an easy to use slashing weapon, the blade is about four to six inches in length.
Mace: Your standard mace is a heavy solid head of steel or iron, occasionally flanged, with a solid metal haft.
Sap: Your standard sap is basically the equivalent of a leather sock filled with lead shot or coins.
Shot put: Your standard shot put is basically just a heavy ball of steel, iron or lead which is hefted to the shoulder and thrown at a target.
Sling: Your standard sling is an incredibly cheap weapon, basically fashioned out of a length of cloth, whirled over the head it can hurl small stones or bullets with force.
Spear: Your standard spear is a wooden haft with a pointy end, usually a metal blade designed for stabbing. They are usually used for hunting.
Staff: Your standard staff is a length of wood about the height of the wielder, sturdy enough to knock aside blows and absorb the force of blows it delivers. It can be used as a double weapon.
Sword: Your standard sword is a single or double-edged blade with a sharp point used for slashing or piercing.
Sword, Curved: Your standard curved sword is a single edged blade curved back to provide a longer and deeper cut.
Sword, Thrusting: Your standard thrusting sword is a long pointed blade designed for stabbing and relatively ineffective at slashing.
Warspear: Similar to the spear, a warspear is designed for battle rather than hunting. They usually have reinforced hafts and longer more threatening blades.
Melee Weapon Templates
Beast: -1 threat range, -1 multiplier, +1 damage die size
Piercing: -1 damage die size, +1 multiplier
Agile: -1 damage die size, 3/4 weight, +1 threat range
Great: +1 size, 3/2 weight
Heavy: +1 type, 3/2 weight, +1 damage die size
Light: -1 size, 1/2 weight, -1 damage die size
Bay: +1 size, 2 x weight, reach 10'
Throwing: 1/2 weight, +10 ft. range, -4 attack melee
Throwing Weapon Templates
Barbed: +1/2 weight (max 1/2 lb. increase), -1 multipier, -10 ft. range (min 5'), +1 bleeding/1d4 rnds
Beast: -1 threat range, -1 multiplier, +1 damage die size
Heavy: +1/2 weight, 1/2 range, +1 size
Light: 1/2 weight, +1/2 range, -1 size
Piercing: -1 damage die size, +1 multiplier
Agile: -1 damage die size, 3/4 weight, +1 threat range
Ranged Weapon Templates
Composite: 3/2 weight, 5/4 range
Great: +1 size, 3/2 weight, 5/3 range
Heavy: +1 type, 3/2 weight, +1 damage die size
Light: -1 size, 1/2 weight, 1/2 range
Agile: -1 damage die size, 3/4 weight, +1 threat range
Ammunition Templates
Barbed: 3/2 weight (max 1/2 lb. increase), -1 multipier, -10 ft. range (min 5'), +1 bleeding/1d4 rnds
Piercing: -1 damage die size, +1 multiplier
War: 1/2 range, +1 damage die size
Agile: -1 damage die size, 3/4 weight, +1 threat range
Changing Size or Damage Die Size: Changing a weapons size or damage die size changes the die or dice which are rolled to determine damage for the weapon. For a weapon with multiple dice increase each die accordingly (ex. sword great heavy beast, base 1d8->2d6->2d8->4d6, crit 20/x1). See the chart below.
The table is attached at the bottom. Currently don't have anywhere to host it, so no image link and it's a pain to format at the moment into a code table. Maybe this will work. And it does.
Weapons
Axe: Your standard axe is a single or double-headed weapon with a sturdy haft.
Battlestaff: A battlestaff is basically a reinforced staff with a specific type of head on either end. The common heads are sword, mace, spear, hammer and cleaver, although more specific heads are occasionally found. Often times a battlestaff combines two different types of heads for various needs.
Blowgun: Your standard blowgun is a hollow tube about three feet long with long darts which users propel with a quick puff of air.
Bolas: Your standard bolas is either two or three balls attached via cords to a central point, it is swung over the head and released and can trip or entangle opponents at a distance.
Bow: Your standard bow is equivalent to a short bow.
Chain: A heavy length of chain, swung or lashed straight out to inflict bludgeoning damage. Can be used to trip, disarm or entangle.
Cleaver: Your standard cleaver is a heavy bladed weapon designed to inflict as much damage regardless of the skill of the wielder or whatever thing you are striking it.
Club: Your standard club is a length of wood with a good heft to it, one end usually heavier than the other.
Crossbow: Your standard crossbow is equivalent to a light crossbow.
Dagger: Your standard dagger is an easy to use stabbing weapon, the blade about four to six inches in length.
Dart: Your standard dart is basically a heavy looking arrow weighted for throwing rather than use with a bow.
Flail: Your standard ball on a chain with a handle, can make trip or disarm attempts.
Hammer: Your standard hammer is a single or double-headed weapon with a sturdy haft.
Knife: Your standard knife is an easy to use slashing weapon, the blade is about four to six inches in length.
Mace: Your standard mace is a heavy solid head of steel or iron, occasionally flanged, with a solid metal haft.
Sap: Your standard sap is basically the equivalent of a leather sock filled with lead shot or coins.
Shot put: Your standard shot put is basically just a heavy ball of steel, iron or lead which is hefted to the shoulder and thrown at a target.
Sling: Your standard sling is an incredibly cheap weapon, basically fashioned out of a length of cloth, whirled over the head it can hurl small stones or bullets with force.
Spear: Your standard spear is a wooden haft with a pointy end, usually a metal blade designed for stabbing. They are usually used for hunting.
Staff: Your standard staff is a length of wood about the height of the wielder, sturdy enough to knock aside blows and absorb the force of blows it delivers. It can be used as a double weapon.
Sword: Your standard sword is a single or double-edged blade with a sharp point used for slashing or piercing.
Sword, Curved: Your standard curved sword is a single edged blade curved back to provide a longer and deeper cut.
Sword, Thrusting: Your standard thrusting sword is a long pointed blade designed for stabbing and relatively ineffective at slashing.
Warspear: Similar to the spear, a warspear is designed for battle rather than hunting. They usually have reinforced hafts and longer more threatening blades.
Melee Weapon Templates
Beast: -1 threat range, -1 multiplier, +1 damage die size
Piercing: -1 damage die size, +1 multiplier
Agile: -1 damage die size, 3/4 weight, +1 threat range
Great: +1 size, 3/2 weight
Heavy: +1 type, 3/2 weight, +1 damage die size
Light: -1 size, 1/2 weight, -1 damage die size
Bay: +1 size, 2 x weight, reach 10'
Throwing: 1/2 weight, +10 ft. range, -4 attack melee
Throwing Weapon Templates
Barbed: +1/2 weight (max 1/2 lb. increase), -1 multipier, -10 ft. range (min 5'), +1 bleeding/1d4 rnds
Beast: -1 threat range, -1 multiplier, +1 damage die size
Heavy: +1/2 weight, 1/2 range, +1 size
Light: 1/2 weight, +1/2 range, -1 size
Piercing: -1 damage die size, +1 multiplier
Agile: -1 damage die size, 3/4 weight, +1 threat range
Ranged Weapon Templates
Composite: 3/2 weight, 5/4 range
Great: +1 size, 3/2 weight, 5/3 range
Heavy: +1 type, 3/2 weight, +1 damage die size
Light: -1 size, 1/2 weight, 1/2 range
Agile: -1 damage die size, 3/4 weight, +1 threat range
Ammunition Templates
Barbed: 3/2 weight (max 1/2 lb. increase), -1 multipier, -10 ft. range (min 5'), +1 bleeding/1d4 rnds
Piercing: -1 damage die size, +1 multiplier
War: 1/2 range, +1 damage die size
Agile: -1 damage die size, 3/4 weight, +1 threat range
Changing Size or Damage Die Size: Changing a weapons size or damage die size changes the die or dice which are rolled to determine damage for the weapon. For a weapon with multiple dice increase each die accordingly (ex. sword great heavy beast, base 1d8->2d6->2d8->4d6, crit 20/x1). See the chart below.
Attachments
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