Final: John Haskins
Final: John Haskins
Everyone always said John Haskins would end up a solider or a criminal, some said both! John escaped from enough juvenile hijinks to make it into the British army. The life of a solider fits John well though. Action, adventure, exotic locations, opportuities for profit.......
John rose in the ranks quickly making colour sergeant in four years of service in several tours of duty. His leadership qualities were readily apparent to his superiour officers; he exhibts an unflinching courage and tenacity as well as a natural ability to cheer his comrades. He has never let his colours be sullied and has rallied his men in several near defeats.
John does have a repuation as a ladies man and a smooth talker. He is always out and about, talking his way into someone's house for a home-cooked meal, finessing his way into a commisioned officer's party or convincing people to donate goods for his "poor" soldiers.
Char 1/Tough 2
Reputation +2
Action Points
Speed
Initiative +2
STR 12
DEX 14
CON 15
INT 10
WIS 8
CHA 14
Hit Points 26
MDT: 18
BAB +1
Defense +2
Saving Throws
Fort +5
Ref +3
Will +1
Core Skills (ranks)
Craft: Firearms +0(0)
Knowledge: Tactics +2(2)
Profession: Soldier +1(2)
Spot +3(4)
Survival +3(4)
Bluff +7 (5)
Ride +6(4)
Intimidate +7(5)
Gather Information +6(4)
Diplomacy +6(4)
Feats
Armor Proficiency Light
Simple Weapons Proficiency
Personal Firearms Proficiency
Iron Will
Improved Damage Threshold
Endurance
Talents
Charm
Robust
Equipment
.45 single action breech loader rifle 2d10
70 rounds .45 rifle ammo (standard issue)
Bayonet d6 20 x2
pistol
pistol ammo 20 rounds
Survival pack (compass, flints etc)
Hunting knife d6 19-20 x2
Standard issue uniform
Tent
Blanket
Note I added a pistol since I made sergeant

I will leave it to Solomon Cane to figure out what kind and Wulf for damage.