[Grim Tales] Slavelords Of Cydonia [full]


log in or register to remove this ad


Wulf, thanks for the edits and help. I'll take personal firearms and get him a gun of somekind. Maybe a shotgun?

Since he gets one more feat, I'm thinking of Improved Unarmed Strike. Does that "stack" with brawl? Or do those operate seperately -- brawl when he's doing nonlethal dmg (and taking AoO) and Imp. Unarmed Strike when doing lethal (and not taking AoO)?

Or maybe I should take Iron Will, since right now Teddy is a prime possession/charm/go insane from the monsters candidate.

I hope Old One is cool with me connecting with his character.

And, Fenris, Teddy likes beer a lot, but is really partial to Jameson's when he can afford it.
 


nakia said:
Wulf, thanks for the edits and help. I'll take personal firearms and get him a gun of somekind. Maybe a shotgun?

I was noticing that nobody had a scattergun. ;)

Since he gets one more feat, I'm thinking of Improved Unarmed Strike. Does that "stack" with brawl?

It doesn't stack. Pick one style or the other. Personal I'd go Improved Brawl.

Or maybe I should take Iron Will, since right now Teddy is a prime possession/charm/go insane from the monsters candidate.

There is nothing wrong with taking those saving throw boosters. The feat you are taking is technically your 3rd level feat, which means you can take anything at all. Since Iron Will isn't going to come up for you as a bonus feat for one of your current classes, now's a good time.

Conversely, Improved Brawl is available to both Strong and Tough.

I hope Old One is cool with me connecting with his character.

I'll be connecting everyone to everyone else before we start, so I hope everybody is cool with it. We'll be getting you guys into the adventure rather quickly, so don't worry about roleplaying a bunch of stuff I'd rather shove into the backstory-- and that includes your connections to each other.

Suffice to say everybody's character is free to think for themselves, but that the group has a cooperative (if not necessarily friendly) dynamic before we even start.
 

Teddy Carlyle (Final)

Teddy's from the Bronx, the 4th son of Irish immigrants. He occasionaly finds work as a steamfitter or general mechanic. He's got a bit of a drinking problem, which gets him into lots of fights. One of these fights (against four other knife-wielding guys from Queens) left him near death in a back alley, where he was found by Brigitte. She sewed him up and now he helps her out -- he's a sneaky guy despite his size. What he lacks in judgment and empathy, he makes up for in brute strength.

Quotes: "Youse guys got some kinda problem wid me?"
"Damn, Brig. Dis one's a might heavy, ain't he? Can't we jus take da wee one?

Tough 2/Strong 1
Reputation +0
Action Points:
Speed 30 feet
Initiative +1 (+1 Dex)

STR 15 +2
DEX 12 +1
CON 14 +2
INT 13 +1
WIS 9 -1
CHA 10 +0

Hit Points: 29
MDT: 14
BAB +2
Defense +3

Saving Throws
Fort +5
Ref +1
Will +2

Core Skills (ranks)

Hide 7 (6)
Slight of Hand 7 (6)
Craft: Mechanical
Knowledge: Streetwise
Profession: Steamfitter
Intimidate: 6 (6)
Move Silently 7 (6)
Search
Disable Device

Languages: English

Feats
Armor Proficiency (Light, Medium)
Shield Proficiency
Simple Weapons Proficiency
Personal Firearms Proficiency


1st Level
Endurance
Brawl

2nd Level
Die Hard (tough)

3rd level
Iron Will

Talents
Robust
Melee Smash

Equipment
Baseball Bat (MW Club)
Pipe wrench
Scattergun
Cleaver (for the bodies)

Heavy leather coat (+1 AC)

Meachanics tools (wrenches, sockets, pliers, etc)

Duffel bag

LunchBox
 

Final: John Haskins

Final: John Haskins
Everyone always said John Haskins would end up a solider or a criminal, some said both! John escaped from enough juvenile hijinks to make it into the British army. The life of a solider fits John well though. Action, adventure, exotic locations, opportuities for profit.......

John rose in the ranks quickly making colour sergeant in four years of service in several tours of duty. His leadership qualities were readily apparent to his superiour officers; he exhibts an unflinching courage and tenacity as well as a natural ability to cheer his comrades. He has never let his colours be sullied and has rallied his men in several near defeats.

John does have a repuation as a ladies man and a smooth talker. He is always out and about, talking his way into someone's house for a home-cooked meal, finessing his way into a commisioned officer's party or convincing people to donate goods for his "poor" soldiers.

Char 1/Tough 2
Reputation +2
Action Points
Speed
Initiative +2

STR 12
DEX 14
CON 15
INT 10
WIS 8
CHA 14

Hit Points 26
MDT: 18
BAB +1
Defense +2

Saving Throws
Fort +5
Ref +3
Will +1

Core Skills (ranks)
Craft: Firearms +0(0)
Knowledge: Tactics +2(2)
Profession: Soldier +1(2)
Spot +3(4)
Survival +3(4)
Bluff +7 (5)
Ride +6(4)
Intimidate +7(5)
Gather Information +6(4)
Diplomacy +6(4)

Feats
Armor Proficiency Light
Simple Weapons Proficiency
Personal Firearms Proficiency
Iron Will
Improved Damage Threshold
Endurance

Talents
Charm
Robust

Equipment
.45 single action breech loader rifle 2d10
70 rounds .45 rifle ammo (standard issue)
Bayonet d6 20 x2
pistol
pistol ammo 20 rounds
Survival pack (compass, flints etc)
Hunting knife d6 19-20 x2
Standard issue uniform
Tent
Blanket

Note I added a pistol since I made sergeant :) I will leave it to Solomon Cane to figure out what kind and Wulf for damage.
 

Attachments

  • John Haskins.jpg
    John Haskins.jpg
    65.9 KB · Views: 86

nakia said:
And, Fenris, Teddy likes beer a lot, but is really partial to Jameson's when he can afford it.

"Stick with me Teddy, and I can get you all the Jameson's you want. Now just how many of those guys can you take on?"

John Haskin's new favorite phrase :lol:
 



Remove ads

Top