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Omega Pathfinders Game Thread

mariusm

Explorer
Mission 2, Encounter 7, Round 16.

Cultist chosen one #2 sees his comrade drop and shrieks out an incomprehensible sentence and takes a kick at Carl, (Modified melee attack roll of 7, a miss), but misses and moves 15’ into the room to Carl’s right, (Carl gets AOO for hybrid moving away but hybrid gets AOO for Carl’s unarmed attack so hybrid’s melee attack roll of 4 (Natural 1 :eek: ) misses and Carl’s modified melee attack roll of 10 + 6 (AB) = 16, a miss).
Cultist chosen one #1 is dying.
Cyrill provides cover as the rest of the backup starts arriving.
Human #6 remains secured on the floor coughing.
Carl retreats down the stairs 15’.
Human #7 lies secured on the ground coughing.
Rudy continues to bleed and is dying.
Sarge comes running up to Mel and Carl and says, “Where you going soldier?”, looking directly at Carl. “I hope you were just reloading and will be RIGHT BEHIND ME when I go up these stairs!”, he yells as he passes by and takes up cover position at the top of the stairs. Once at the top he looks at Rudy and asks, “What the heck happened to Rudy?”. He then readies an attack for any movement in the room beyond.
Jacob reloads his TGL while there is a bit of quite time on his side.
Human #1 continues to cough.
Mel moves up the stairs to provide backup for Sarge as she sees her target disappear into the room to the right of the stairs.
Human #8 lies on the floor unconscious.

Squad actions please.

OCC: I am using the Star War rules for ammo where if a “1” is rolled then it is a mag change. It just makes the admin a bit easier.
 

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Shayuri

First Post
"One of those bug-men things took him down hand to hand," Mel reports. "While I was engaging the one that's dead now. It injected him with something too!" She moves up the stairs, rifle at ready to take a shot when it presents itself.

"Carl got a few good hits on this last one, but these things are tougher than arachnids!"
 


JonnyFive

First Post
"Ok people, i'm gonna handcuff ya'll. this is for both your safty and our own. please cooperate and noody will be hurt." jacob will say as he moves over to one of the prisoners and attempts to nicely secure there hands behind his/her back
 

mariusm

Explorer
Mission 2, Encounter 7, Round 17.

Cultist chosen one #2 moves through the south entrance (Sarge takes a readied shot as the hybrid moves away, Modified ranged attack roll of 5 + 11 (AB) + 1 (PB) = 17, a miss), ducking as a slug slams into the wall above its head. Once through it slams the steel door shut and Sarge hears it lock.
Cultist chosen one #1 is dying.
Cyrill moves and takes up position just behind Mel, ready for any enemy targets.
Human #6 remains secured on the floor coughing.
Carl relieved to see the backup turns his attention to the cultists that were in the tear gas cloud as he can see some off the effects seem to be wearing off now. “STAY DOWN”, he yells threatening them with his rifle.
Human #7 who has recovered from the effects of the tear gas looks up at Carl and decides that it would be a wise choice to remain lying on the floor and just lets his head drop back down.
Rudy continues to bleed and is dying.
Sarge acknowledges Mel’s explanation with a loud, “Oh :D :D :D :D”, but cuts his sentence short as he sees the hybrid fleeing and fires a shot. To late to stop him Sarge yells, “He is on the move let’s get going!”, and moves into the room looking at the strange oversized, stuffed wasp mounted on the floor. When he sees the locked steel door he yells, “Mel, you and Cyrill gets this door open while I take a look at Rudy!”.
Jacob gets no resistance from the humans with him and they look very relieved to have him there. Jacob is able to secure #4, #5 and #2 this round.
Human #1 continues to cough.
Mel moves up the rest of the stairs and continues to cover Sarge ready to take a shot when it presents itself.
Human #8 lies on the floor unconscious.
Carina informs Jacob that she will be there in about 3 rounds.

Squad actions please.

OCC: The door out of the wasp chamber is made of steel, with an electronic lock which is locked. Carl is booked off sick… in the real world so will be a NPC till Monday.
 

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Shayuri

First Post
"On it," Mel acknowledges, and slings her rifle over her shoulder as she runs up to the door and takes a peek at the lock.

"Cyrill...you know much about bypassing these things? I've got some comtech training, but I'd pretty much be winging it on something like this..."
 

Cromm10k

First Post
Private Cyrill Kowaltzki

Cyrill moves slowly to th steel door.

"I know a bit about computers, maybe I can open this door. Let's have a look. Someone has to look after Rudy! I realy want to know why our squad has no medic? Someone in the upper echelon must realy hate us..."
 


JonnyFive

First Post
"Copy Carina, watch it on the way in, might be a few of the crazy ones left" Jacob will reply over the comm as he cuffs the last 2 humans.
 

mariusm

Explorer
Mission 2, Encounter 7, Round 18.

Cultist chosen one #2 is hidden from view.
Cultist chosen one #1 is dying.
Cyrill takes a look at the lock, (Modified search skill roll of 21), and does not find any booby traps and punches a few buttons on the key pad, (Modified computer use skill roll of 22 vs DC 20, success), not trying to physically break the electronic lock but rather to try and bypass the security protocol. Cyril can’t believe his luck when after typing the standard administrator password in the door lock switches to open! Those cultist fools forgot to change it, Cyrill thinks to himself.
Human #6 who has recovered from the effects of the tear gas looks around to see who else is standing close.
Carl says, “Take it easy now, no one else has to die”, pointing his rifle at the now recovering cultists, (Modified intimidate skill roll of 7 vs cultists roll of 6, success). Even though Carl smiles a bit while saying it he still comes across as mean and the cultists decide that they will comply.
Human #7 lies on the floor.
Rudy continues to bleed and is dying.
Sarge kneels down beside Rudy, dropping his morita to the floor. “Hey budy, what have they done to you?”, says the Sarge out loud as he tries to stop the bleeding, (Modified treat injury skill roll of 20 + 1 (WIS) – 4 (no first aid kit) = 17 vs DC 15, success). The Sarge manages to tie up and patch what he can. He tells Carina to use some of the hostages found to help her get Rudy back to the Gecko.
Jacob finishes cuffing the remaining two hostages and waits patiently for Carina to come relieve him.
Human #1 continues to cough.
Mel moves up to the door to help Cyrill and sees that he has already unlocked it!
Human #8 lies on the floor unconscious.
Carina will be with Jacob in 2 rounds time.

Squad actions please.
 

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