Phyrric Legacy - Shackled City IC Thread


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OOC : Whoops it looks like i missed some posts.

IC : "If im not mistaken the walls of the pit are designed to move into the center and skewer the person caught in the middle. That would explain the grinding noise." Liracor guesses.

"Flannad, maybe you should take a quick look through the illusion first?" he suggests.

"As for the letters i think we are going about this the wrong way. Are there any gnomish names for rooms and such, that start with J,A, R or Z? It seems logical the gnomes would use their own words for their signs."
 

Question said:
"As for the letters i think we are going about this the wrong way. Are there any gnomish names for rooms and such, that start with J,A, R or Z? It seems logical the gnomes would use their own words for their signs."
"Could be family names too."

Jon looks at the better armored folks. "Anyone going to try to cross?"
 

"How did the keymaker say this place was called?" Remen asks casually with a brief smile on his face. Then he crosses carefully over the trap, his nerves ready to make him jump back at the slightest sound proceeding from it.
 

"Family names? Hmm possible but.....im not sure, i dont know anything about gnomish culture of course, but Ghelve did say it was a small encalve, inhabitated by gnomish spellcasters, so i suppose it is possible.....it depends on how much of a city they had going here." Liracor muses, as he waits for his turn to cross.

"What do you mean how the place was called? Do you mean the name? I believe it was something like Jzadirune?" He responds to Remen's inquiry.
 
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Question said:
"What do you mean how the place was called? Do you mean the name? I believe it was something like Jzadirune?" He responds to Remen's inquiry.
"Sounds correct."

If the trap seems solid, Jon will cautiously follow.
 

Remen braves the pit trap first, finding to his relief that it holds his weight just fine. Arak and the others follow behind, all without difficulty. It seems that Flannad's handiwork is sufficient to render the trap harmless now, in spite of the dangerous looking spikes and ominous grinding noise.

The group now stands before the illusory wall, waiting to see what lies on the other side...
 

Flannad releases his held breath, thankful that everyone made it across safely.

Using the fletched end of the arrow like a blind man's cane, Flannad moves slowly into the illusory wall to see what, if anything, lies beyond.
 

Legildur said:
Flannad releases his held breath, thankful that everyone made it across safely.

Using the fletched end of the arrow like a blind man's cane, Flannad moves slowly into the illusory wall to see what, if anything, lies beyond.

The arrow's end finds no resistance at all, and Flannad safely passes through the illusion with no trouble. He finds himself in a new room, 30x30' square. Carved into the south wall is a large map showing various interconnected rooms and corridors. The lines of the map glow faintly but do not shed enough light to illuminate the chamber. It takes only a moment to realize that this is a map of the gnome enclave, and it mirrors the small map of Jzadirune given by Keygan Ghelve.

There are two gear doors that lead from the room, each inscribed with a glyph, like all the others.
[sblock=Gnome Language Check]The western door is marked with the letter 'E' and the eastern the letter 'Z'.[/sblock]
Once the group realizes that Flannad is fine, they in turn come through the faux wall, joining the gnome in the map room.
 

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