Two points, in re mmu1:
Your opinion is, I think (as somebody who works there), totally correct. If you didn't want or need multiplayer, the single player campaign was a letdown. The really cool thing about it is that it works with multiple players, so everyone can do all the quests (well, most of 'em) and such... but that by necessity makes it less epic, and makes it nigh-impossible for the focus to be on you. (A rare Jedi, the last Spirit Monk, etc.)
That said, when BioWare realized how few people were using NWN for multiplayer, they tried to correct that with Shadows of Undrentide and Hordes of the Underdark. I personally am not in love with the follower stuff the way that I am with the followers on BG2 or KotOR, but the storyline of the campaigns for SoE and HotU are (in my opinion) a ton stronger. (And while I work there, I had nothing to do with any of those games. I have no credits. I am new.)
This is my source of concern, as somebody who really wants NWN2 to succeed. I came to BioWare because I love playing their games, and Obsidian is the only other company who makes games that way.
It's fair to say that it's Lucas's fault and not Obsidian's, but at the end of the day, Obsidian released the game. They were not able to tell a powerful company to sit back and wait until the game was really done. That doesn't make it Obsidian's fault -- I've got friends who worked on KotOR II, and I know how much they hated releasing it like that -- but it does beg the question: did they stand up to Atari they way they didn't stand up to Lucas?
mmu1 said:On the one hand, the orginal Neverwinter Nights was - in my opinion (as someone who never had any use for the multiplayer component) - the worst game Bioware had made to date. On the other hand, everything they're saying about NWN II makes it seem like the Obsidian folks decided to learn from that mistake and were putting considerable effort into the single player campaign.
Your opinion is, I think (as somebody who works there), totally correct. If you didn't want or need multiplayer, the single player campaign was a letdown. The really cool thing about it is that it works with multiple players, so everyone can do all the quests (well, most of 'em) and such... but that by necessity makes it less epic, and makes it nigh-impossible for the focus to be on you. (A rare Jedi, the last Spirit Monk, etc.)
That said, when BioWare realized how few people were using NWN for multiplayer, they tried to correct that with Shadows of Undrentide and Hordes of the Underdark. I personally am not in love with the follower stuff the way that I am with the followers on BG2 or KotOR, but the storyline of the campaigns for SoE and HotU are (in my opinion) a ton stronger. (And while I work there, I had nothing to do with any of those games. I have no credits. I am new.)
Then again, while I don't doubt the folks at Obsidian have their hearts in the right place, it remains to be seen whether they manage to deliver everything they promised, or let things slip like they did with KotOR II. NWN II has been in development much longer than Sith Lords, so I suppose the chances of it being finished and polished are pretty decent.
This is my source of concern, as somebody who really wants NWN2 to succeed. I came to BioWare because I love playing their games, and Obsidian is the only other company who makes games that way.
It's fair to say that it's Lucas's fault and not Obsidian's, but at the end of the day, Obsidian released the game. They were not able to tell a powerful company to sit back and wait until the game was really done. That doesn't make it Obsidian's fault -- I've got friends who worked on KotOR II, and I know how much they hated releasing it like that -- but it does beg the question: did they stand up to Atari they way they didn't stand up to Lucas?