Neverwinter Nights 2!!!

Mycanid

First Post
Well ... I am looking forward to this critter too, but I think will wait a little bit for patch releases and bug fixes before going ahead and getting it. Standard policy for me, though. :D
 

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trancejeremy

Adventurer
Hmmmm, it does seem like you can change parts about for other weapons.

Certainly there are multiple models to choose from: but multi-part weapons such as swords and axes can actually have multiple models in one weapon, allowing the user to put together different heads/hafts/grips for their hackin’ instrument of choice. Gretchen’s greatsword started out all using the same model set, then the blade and pommel models were swapped to create a new look for the weapon. Tints were set after this, and in just a few moments one has a sword fit for hacking all kinds of various and sundry critters, and looking crazy impressive whilst doing so.
 


trancejeremy

Adventurer
takyris said:
Indeed. That wasn't the part of her post that bothered me.

Then I don't get your point. Just because one aspect of the game (Bows) is less customizable than the original NWN, NWN2 is some sort of failure?
 

takyris

First Post
trancejeremy said:
Then I don't get your point. Just because one aspect of the game (Bows) is less customizable than the original NWN, NWN2 is some sort of failure?

I didn't say that NWN2 is a failure. Please don't put words in my mouth.

I said that putting up a diary post talking about how awesome and configurable weapon creation for that particular weapon is when, in fact, that particular weapon is less configurable than it was in NWN1, is either dishonest or stupid.

Bows used to have 32^3 possible configurations. Now they have 15. If you'd like to put down money on the chance that bows are the only weapons to be less configurable, appearance-wise, than they were in NWN1, I'd take that bet.

It's not a deal-breaker for me -- I don't think having fewer longbow configurations will kill the game for anybody -- but as a game designer's diary, it was either dishonest or stupid. Don't make configurability one of your big selling points when you're offering less configurability than the previous game. In business terms, that'd be a "duh".

It's not the longbows. It's the spirit behind the big sales pitch regarding the longbows.

And again... I'll be happy if they just have an ending this time.
 

Could someone please tell me if I can run NWN2 (with reasonably low details) on this system:

Intel Pentium M 1.70 Ghz
1 gig RAM
ATI Mobility Radeon 9600 Pro Turbo

For what its worth, I managed to run Oblivion ok.

Thanks.
 

LrdApoc

"Insert Title here"
Vicar,

It'll run but not with all the bells and whistles... which who cares about if the story and gameplay are good?
 

Matchstick

Adventurer
takyris said:
I didn't say that NWN2 is a failure. Please don't put words in my mouth.

I said that putting up a diary post talking about how awesome and configurable weapon creation for that particular weapon is when, in fact, that particular weapon is less configurable than it was in NWN1, is either dishonest or stupid.

Bows used to have 32^3 possible configurations. Now they have 15. If you'd like to put down money on the chance that bows are the only weapons to be less configurable, appearance-wise, than they were in NWN1, I'd take that bet.

It's not a deal-breaker for me -- I don't think having fewer longbow configurations will kill the game for anybody -- but as a game designer's diary, it was either dishonest or stupid. Don't make configurability one of your big selling points when you're offering less configurability than the previous game. In business terms, that'd be a "duh".

It's not the longbows. It's the spirit behind the big sales pitch regarding the longbows.

And again... I'll be happy if they just have an ending this time.

I think what TJeremy is talking about is the kind of extreme reaction you seem to be having to this. They're talking up their product, trying to get people excited and promote sales, why is that different from any other product? I don't read a sales pitch thinking to myself "boy I sure hope they give me an unbiased view of their product". Nor do I react really at all if the view does (as it always does) come across as biased. It's the nature of the beast.

That said, looking at the link you posted I don't see anything comparing the NWN2 system to the NWN system. And it's perfectly possible to have an "awesome and configurable weapon creation" system even if there's something out there that's better.

Of course YMMV, this is all subjective. That kind of thing means pretty much nothing to me. I couldn't care less about the graphics, I just want the gameplay.

:)
 


takyris

First Post
Matchstick said:
I don't read a sales pitch thinking to myself "boy I sure hope they give me an unbiased view of their product". Nor do I react really at all if the view does (as it always does) come across as biased. It's the nature of the beast.

See, sales-y I've got no problem with. What tweaked me in that design diary was, as I said, sales-y about something that wasn't as good as the previous game. Sell me on the graphics. Sell me on the single-player story. Sell me on (I'm hoping) deeper and flashier combat animations for all weapon styles. Don't sell me on something that is actually a downgrade.

That said, looking at the link you posted I don't see anything comparing the NWN2 system to the NWN system. And it's perfectly possible to have an "awesome and configurable weapon creation" system even if there's something out there that's better.

Do you see a difference between "something out there that's better" and "the four-year-old game for which this game is a sequel"? I like to assume that a sequel will be an improvement over the original in many areas, and at least EQUAL to the original in the rest.

But I'm getting that I'm mostly alone in being annoyed with this. And that's fine. Like I said, it wasn't the bows. It was the idea that we should be impressed by the bows, when in fact the four-year-old game with the same engine did it better.
 

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