Neverwinter Nights 2!!!


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El Ravager

First Post
Well, I'm not happy about this release date thing. I had nothing to do today and was planning on playing some rpg vidoegame.

I work in receiving at a Target store. Both Final Fantasy 12 and NWN2 were listed as 10/31 releases. We got FF12 last friday. We still don't have NWN2.

Guess which of the two I was wanting to play.... =/
 




mmu1

First Post
trancejeremy said:
Gamespot has a review

http://www.gamespot.com/pc/rpg/neverwinternights2/review.html

Pretty high score, but gave it a 6 for graphics, and commented that the hardware requirements are very steep yet the game is fairly ugly, even on high end computers...

You know, I read Gamespot to keep track of new releases, but a lot of their rating system is pure nonsense. (or, at the least, they don't do a very good job of explaining what their ratings mean)

For example, they'll sometimes review a game for the PC, XBox and PS2, and give all versions the same score for graphics... even when quite clearly, the game looks vastly better when running on a PC with a high-end Nvidia or ATI card than on the several year old consoles.

Or they'll do something like give the original NWN - which was ugly as sin, even in 2002 - an 8 for graphics, but stick NWN2 with a 6 because it's not Oblivion. (a 6 is the same graphics score that Marvel Ultimate Alliance for the PS2 just got)

The graphics might not be the high point of this game, but they're serviceable, and fairly detailed... I've had no complaints so far, any my characters are only level 5 - I expect they'll be a lot more interesting at higher levels and in more exotic locations.
 

Scorch

Explorer
First Impressions!

Hmm, first impressions both good and bad in no particular order:

1) Loaded up fine. Could not run the patch initially since their servers were swamped. It is 87 MB in size and I was able to get it later on the laptop. The patch corrects some nuisance errors as well as added a beta of the DM Client and some extra content (spells, etc).

2) The multiplayer uses your old Bioware account (or you can create a new one, it is pretty easy to do so). Nothing but Official Content games with a few exceptions out on line at the moment.

3) The game detected my setup but defaulted to a 4:3 ratio screen so I had to change that to a 16:9 ratio which was easy enough. The game can switch resolutions without rebooting which is nice. This may seem like a no-brainer but there are still games out there that require a reboot when you do this (cough cough City of Heroes cough).

4) Character creation was straightforward. I feel like there should be a few more choices for appearance customization but I think CoH has spoiled me on that. It probably has just as much customization as WoW.

5) The tutorial: unless you count my familiar, NOT A RAT IN SIGHT. They refamiliarize you with the interface and game mechanics pretty quickly in a no pressure environment. One thing that I noticed was the inclusion of Sleight of Hand for pickpocketing. For some reason that amused me...

6) Graphics: look pretty up close but I usually hover a little over the shoulder and fifty feet in the air so I get a tactical map of what is going on around me so I lose a lot of detail. This is more my play style than the game's fault.

7) The camera controls are a little wiggy but that is NWN in general. The * on num keypad cycles through four preset camera angles but I have not had a chance to play with them yet.

8) Combat: Does feel a little sluggish but patch 1.01 supposedly addresses this as they admit that there is a few milliseconds pause when issuing a command and it actually executes. Will re-address my thoughts on this later after a few more sessions. I found myself hitting the space bar, queuing up commands, unpausing, then watching my best laid plans go horribly, horribly wrong.

9) Grouping: You can have up to three "companions" in your group, not counting familiars and summoned creatures. You can control their advancement but only to a limited extent. The fighter you can only advance in fighter levels. One cannot start multi-classing him to rogue for example but you do control stats, feats, skills, etc. I assume that as levels advance you will have the option for Prestige Classes open up for them. You seem to have full paper doll control on them.

10) Prestige Classes: there are a lot of them.

11) Overall performance. I had to turn down my resolution from 1680x1050 to 1440x900 on the desktop to get rid of a little chop. Other than that it seemed fine to me with no chop during combat with lots of stuff happening on screen (Hey, look! A Githyanki mage!!!).

Right now I am rating this a solid B+ to A-. I understand the OC story is actually pretty good but time will tell. So far I have yet to see anything that disappoints me.

My system specs:

AMD64 3400
2 GB of RAM
NVidia 7800 GS AGP Video Card (probably what is restricting me the most, gotta go PCIX).

Scorch out.
 

mmu1

First Post
Scorch said:
11) Overall performance. I had to turn down my resolution from 1680x1050 to 1440x900 on the desktop to get rid of a little chop. Other than that it seemed fine to me with no chop during combat with lots of stuff happening on screen (Hey, look! A Githyanki mage!!!).

This reminds me of something... It's not that you're complaining, or anything, but over the last few years I've seen tons of people moan about having to play (various games) at 1024x768 as if it was 320x200, or something - whereas I've always viewed 1024x768 as the highest practical resolution I'd want to run most games at. If I have processing power to spare at that point, then there's stuff like model and texture quality, shadows, lighting, bloom, AA, and so on that can be cranked up, and will do more for graphics quality than increasing the resolution... Hell, some of the expectations people seem to have would be unrealistic with dual $500, 512MB graphics cards.

Though given that we appear to have the same graphics card, perhaps that means I ought to crank up the graphics in NWN2 a bit, rather than simply letting it auto-detect. (Even if I only have 1 Gig of RAM, which I'm sure will restrict things more than on your system)
 
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Matchstick

Adventurer
My mini review (mini because I have only played for a couple hours so take all of this with that grain of salt):

Install

The install was fine. I thought it was kind of a good idea that they prompt you for registration at the beginning of the install, so you can be registering while the program is installing. The install is about 6.6 gig I think. It does require the newest DirectX and .NET Framework 2.0, and will install (with prompts) either of those things that are missing. I'm assuming on the DirectX, as I had the newest. I got the DVD, it's one DVD and you get another disc with a seven day trial for D&D Online.

There is a patch already (I don't think that's a bad thing BTW). It's 85 megs or so. I did Update right away from the menu and found it.


Character Creation

I think they did well here too, though there are things that could have been done better. In NWN for example you would pick Weapon Focus and then it would give you another menu to pick the weapon. Here they list out every weapon in the same feat list. Add in every skill focus listed separately and it makes for a list that's WAY too long. Your character's appearance is only slightly more adaptable than NWN. They use a 32 point buy system for scores, and there are background traits, though the ones I saw didn't seem to match the ones I've seen elsewhere (I don't remember seeing "Ladies Man" for example). I didn't notice that til later, so there may be more to that and I just missed it. When I looked all of the traits had drawbacks, so I didn't take one.

There is one new (for NWN) base character class called the Warlock, which looks really interesting. It's the magic user that uses magic almost exclusively, having unlimited ranged eldritch bolts to work with, and unlimited incantations per day somehow (not sure how that works as I don't have 3.5). There are a bunch of new races and subraces to choose from: three kinds of dwarves, four kinds of elves, two kinds of gnomes, two kinds of halflings, aasimar, and tieflings. All have different abilities and some have level adjustments as well. There are sixteen prestige classes to choose from.


Graphics

You know, right now I like the old graphics better. These are certainly dogs, they want some big old machine to run them. My machine isn't great, but it's not bad by any means, and the default setting it put me at was jumpy. I've lowered it, but it wanted to restart and I didn't, so I'll see what it's like tonight. The characters don't fit into the background as well as they did in NWN, they look like they're in front of a green screen and the background is projected (i.e. they have sort of outlines around them) sometimes, and sometimes they clip into the scenery (like sinking to their ankles in a hill or bank). I suppose it's possible that since I'm running on lower settings that's why it doesn't look as good. I wish I knew what I'd have to do to make it look better, I just can't see going to a 256 Mb card as making that much difference, and I'm not going to spend to get a 512. Oh, there's an NVidia logo here too, argh. I know what my next card will be.

The four person party looks especially silly moving around the map. I think it's the running animations, some of which are just not very good.

I've read that their goal here was to make a system with a very high graphics upper end, so that when people are playing this two or three years down the line the graphics will still be as current as they can be. I think that's a great idea, but I think they made a mistake not making the low settings work on low enough machines. If they limit their audience now, there are fewer people that will be playing two or three years down the line.

The cutscenes weren't impressive either, though I admit they grew on me as I played into the game more. There's a lot of them in the tutorial. Voice acting has been all over the map, with some of it laugh out loud bad, some very good, and one that even started bad and is now good.

For me the graphics are the least impressive part of the game, by a pretty large margin.


Tutorial/Interface

The tutorial is pretty good. It has an OK story, and is well laid out to get you used to working with a party of four characters. There's nothing mysterious about it, you shouldn't be wandering around too much wondering what to do, and that's good in a tutorial. They cover a wide amount of the basic pieces of the interface and play. The only thing I ran into here was that the last couple pop ups in the tutorial (you know, they pop up a window to tell you what you need to do, and how to do it) were blank, no content in them at all. Not sure what the deal was there.

I was third level at the end (or what I assume was the end) of the tutorial.

The interface is OK, but again I'm not sure why they changed it from NWN, and I'm not sure it's an improvement. The map is up by default, which is fine (I left it up in NWN), but the character screen doesn't seem as interesting to me. So far it doesn't work badly, or even just OK. It's a good interface, it will work fine once I'm used to it, but right now I'm not sure why they bothered to change it. Maybe for higher resolutions or something. I did have one problem with it; when I leveled to third level I clicked on my character to level him, but wound up with the portrait of one of the other characters in the party. It was benign, it just threw me for a second.

Combat is pretty much the same, click to attack. There are hotkeys for a lot of things of course, I think I'll wind up using those more with this interface. The camera seems OK, I haven't had any really big problems with it.


Gameplay

I admit it. I was in "one more thing" mode at the end of the evening, and that can only be a very good thing. It's been a while since I've been there. Parts of the plot have already revealed themselves, but there's been a couple of surprises as well. I'd say the gameplay is looking very very good. And as long as I like that I'll be happy.

There's a pretty wide variety of AI options for the party members. Some of which made it into NWN, some of which I think are new. All are set in the character's properties, not through conversation.



That's pretty much all I can think of. Right now it's looking very good to me, just because I have that "just a little more" feeling from it. Quite frankly though, I think there's a lot here NOT to like. Especially in the graphics, which don't at all justify to me the requirements they seem to have.

I can try and answer any specific questions people have.
 

Henry

Autoexreginated
Question: Does anyone by chance have a link to a downloadable version of the patch other than using the in-game updater? I have it installed at home, where I have a dial-up connection, but I can download from work, where I have a T1. Anyone have a link to the english patch I might use? It's currently still not available on Atari's site.
 

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