The party does its best to bind Soller Vark's wounds, though none-too-gently, then secures him with some thick rope retrieved from the Nixie's sail locker. The unconscious crew leader groans in pain at his rough handling, but does not awaken. It appears from the severity of his wounds that it will take several days for him to recover without magical assistance. The last remaining thug (the toothless one for those keeping score at home) stirs and blinks as he is also bound. It seems his eyesight is just returning, but he puts up no fight. "Huh, wha?" he mumbles as he regains his senses. A quick examination of the other four thugs aboard the Nixie reveals that all are quite dead.
At Col's suggestion, the group then lights some lanterns and gets to the task of searching the ship. Col, with the help of Damash and Nicolai, begins searching the bodies of the thugs. Anar and Keoni begin scouring the sail and chain lockers, while Kalen and Chongo proceed into the quarters of the captain and officer.
After a few moments, Col and company have collected a small pile of armaments. From the assorted thugs they gather 6 suits of leather armor, 6 bucklers, 6 rapiers, and 6 light crossbows including 60 bolts. They also gather 30 gold pieces from among the fallen.
Vark himself yields a rapier, buckler and suit of studded leather, all of which appear to be of very good quality (masterwork), in addition to an ordinary light crossbow with ten bolts. A gold earring and silver ring are also collected from the gang leader. What's more, Col finds two flasks filled with a blue liquid in his vest pockets.
Col incants a spell for the detection of magical auras (Detect Magic), and discovers that the two flasks do indeed have a faint aura of illusion about them. Nothing else radiates as magical. (OOC: Feel free to make spellcraft or appraise checks if desired).
Meanwhile, Anar and Keoni spend a long time ransacking the storage lockers, but don't find anything unusual or surprising. Plenty of canvas, rope, chain, planks, tools, and other necessities for sailing, but that's all.
Kalen and Chongo carefully search the wardroom and officer's quarters, but find nothing of particular interest there...just numerous signs that a group of untidy louts have been taking up residence of late (dirty clothing, food scraps, empty ale mugs, etc.)
Upon entering the captain's quarters they are joined by Anar and Keoni. Within, the eyes of the four are immediately drawn to a large trunk at the foot of the captain's bunk. (OOC: I'll leave that alone for the moment to see how you want to approach it.)
A careful search of the rest of the room reveals little of interest...until Kalen catches sight of a small panel of discolored wood in the bunk's headboard (Successful Search Check). In poking at it, he finds it to be a small secret panel! Within, the beguiler discovers a silver signet ring that matches Lavinia's description as that of her father's! In addition, a scrap of rolled-up parchment has been threaded through the ring's opening. After unrolling it, the group sees that someone has hand-written upon it a strange list of monsters (See attached graphic below). While the group can take satisfaction in finding the Vanderboren signet ring, they must wonder as to what this odd note means...and decide what to do with the trunk.
Actions?