Malvoisin's Savage Tide, Act 1 - There Is No Honor

OOC: I have added to post #212 above a key to accompany the map of the Blue Nixie. Hopefully, this will help expedite the party's exploration of the newly liberated vessel.
 

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hafrogman said:
Keoni staggers slightly as he pulls his spear free from the fallen beast. He leans heavily on the spear for a moment, catching his breath. But after a moment to recover from the fight, the full impact hits him. They have survived, victorious. He looks around at his fallen friends for a moment.

"Gather round the fallen. We have all been wounded, and I cannot change that. But given a moment I can return to our comrades the strength to carry on, at least for now."

He sits down in the midst of his fallen friends and meditates. His mind fills with the immortal Storm Serpents and he seeks to pass a measure of that endless font of life unto his comrades.
Keoni's devotion creates an aura of healing about him. Anar gratefully benefits from the newfound vigor, as do Damash and Nicolai who are soon back on their feet. The latter pair seem shaken by the trauma of the night's battle...they mostly keep quiet, but they do seem willing to help the group if directed.

OOC: New hp summary...
Keoni 6/11 hp; Kalen 4/7 hp; Col 3/6 hp; Anar 4/8 hp; Damash 5/10 hp; Nicolai 2/4 hp; Chongo 9/14 hp.
 

The old man spits in Vasks' face as he binds the ugly one's wounds, and nods at the savage's draconic trance. To Anar or Kalen, he points a nobby finger at the currently helpless thugs. "Bind 'em up or toss 'em overboard, better do it quick before some'n untowards 'appens."

Once the thug is taken care of, Col stands up and cracks his back. "Best Kalen go help Chongo with the search'n the fore. Anar and Keoni can be searching aft while I keep an eye out 'ere for errant scallywags and such."

OOC: I'd suggest one of our searchers go take 20 in B6, B7, B8 while the other goes to B4, B5. While we the thugs gathered, Col will do a detect magic on them and start search'n the bodies.
 

Anar binds the hands of the still living thugs, and then proceeds to help Chongo search the ship.



OOC: Take 20 Search checks (+3) in B6, B7, B8.
 


Keoni deflates somewhat as the healing is complete. At a loss for how to proceed he gladly accepts direction from Col and nods in response to the instructions. He joins Anar in examing every nook and cranny of the ship.

[sblock=ooc]Search checks +5, taking 20 = 25
Aura: senses (+1 spot, listen, initiative)[/sblock]
 

Chongo isn't much good at the searching and the combing of rooms for loot, but he has spent quite some time on sailing vessels, and aids the others by pointing out where items could be hidden aboard the ship.

[sblock=OOC]Making use of Profession (sailor) to identify common locations where items would be held as well as taking 20 on Search checks.[/sblock]

"Chongo think Vark is up to something. He take bosslady's coin, he has strange monster on ship, ship was making ready to leave. Look for papers, logs as well."
 

Anar Tovanni

Anar nods at the barbarian's words. "An excellent notion, Chongo. Certes there must be some kind of log or diary of what was going on here. Also, someone should probably keep watch...Vark's wench seems to have escaped us, and I'm not keen to the idea of her coming back with more thugs."
 

Rhun said:
Anar nods at the barbarian's words. "An excellent notion, Chongo. Certes there must be some kind of log or diary of what was going on here. Also, someone should probably keep watch...Vark's wench seems to have escaped us, and I'm not keen to the idea of her coming back with more thugs."
"Don't you be us'n those ears of yar's, boy! I do be keep'n the watch! Quickly now, while I be search'n these scallywags."
 

The party does its best to bind Soller Vark's wounds, though none-too-gently, then secures him with some thick rope retrieved from the Nixie's sail locker. The unconscious crew leader groans in pain at his rough handling, but does not awaken. It appears from the severity of his wounds that it will take several days for him to recover without magical assistance. The last remaining thug (the toothless one for those keeping score at home) stirs and blinks as he is also bound. It seems his eyesight is just returning, but he puts up no fight. "Huh, wha?" he mumbles as he regains his senses. A quick examination of the other four thugs aboard the Nixie reveals that all are quite dead.

At Col's suggestion, the group then lights some lanterns and gets to the task of searching the ship. Col, with the help of Damash and Nicolai, begins searching the bodies of the thugs. Anar and Keoni begin scouring the sail and chain lockers, while Kalen and Chongo proceed into the quarters of the captain and officer.

After a few moments, Col and company have collected a small pile of armaments. From the assorted thugs they gather 6 suits of leather armor, 6 bucklers, 6 rapiers, and 6 light crossbows including 60 bolts. They also gather 30 gold pieces from among the fallen.

Vark himself yields a rapier, buckler and suit of studded leather, all of which appear to be of very good quality (masterwork), in addition to an ordinary light crossbow with ten bolts. A gold earring and silver ring are also collected from the gang leader. What's more, Col finds two flasks filled with a blue liquid in his vest pockets.

Col incants a spell for the detection of magical auras (Detect Magic), and discovers that the two flasks do indeed have a faint aura of illusion about them. Nothing else radiates as magical. (OOC: Feel free to make spellcraft or appraise checks if desired).

Meanwhile, Anar and Keoni spend a long time ransacking the storage lockers, but don't find anything unusual or surprising. Plenty of canvas, rope, chain, planks, tools, and other necessities for sailing, but that's all.

Kalen and Chongo carefully search the wardroom and officer's quarters, but find nothing of particular interest there...just numerous signs that a group of untidy louts have been taking up residence of late (dirty clothing, food scraps, empty ale mugs, etc.)

Upon entering the captain's quarters they are joined by Anar and Keoni. Within, the eyes of the four are immediately drawn to a large trunk at the foot of the captain's bunk. (OOC: I'll leave that alone for the moment to see how you want to approach it.)

A careful search of the rest of the room reveals little of interest...until Kalen catches sight of a small panel of discolored wood in the bunk's headboard (Successful Search Check). In poking at it, he finds it to be a small secret panel! Within, the beguiler discovers a silver signet ring that matches Lavinia's description as that of her father's! In addition, a scrap of rolled-up parchment has been threaded through the ring's opening. After unrolling it, the group sees that someone has hand-written upon it a strange list of monsters (See attached graphic below). While the group can take satisfaction in finding the Vanderboren signet ring, they must wonder as to what this odd note means...and decide what to do with the trunk.

Actions?
 

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