Malvoisin's Savage Tide, Act 1 - There Is No Honor

Anar

"Well, that's cryptic," says the rogue, reading the note. He shrugs and turns his attention to the trunk. Taking his time, he searches the trunk for any signs of a trap or danger.


OOC: Take 20 Search (+3) to look for traps on the trunk. If he finds one, he will attempt to Disable Device (+4), and if successful will Open Lock (+7).
 

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Anar takes his time examining the trunk, but finds nothing untoward about it...it seems safe to open. In fact, it does not appear to even be locked.
 

Anar Tovanni

Despite not finding anything dangerous while examining the trunk, Anar is ever the cautious sort. "Stand back, guys...just to be safe." As soon as his companions back away, he flips open the llid of the trunk, ready to dive away if need be.
 

Keoni gives the note a distracted glance, but it doesn't seem to make much sense. East-west-east-west-east . . .

He steps back at Anar's warning, giving the chest a curious glance.

[sblock=ooc]How much monster knowledge is common knowledge? Or does it all need to be skill checks?[/sblock]
 

"Ahh, a code to unlock a complex lock mechanism. Should we come upon moveable figurines of such beasts in front of a door it will be interesting to see what is inside I'd think. Perhaps at the vault maybe? Well I think I will go have a little chat with our malnourished friend up above. I can do no less as a deputized agent of Lord Isalaran."


ooc time for some bluffing and diplomacy to play good cop as the lord's mage inquisitor of the high arcana.
 

The old man separates the booty from the thugs, and directs Damash and the grizzled sorcerer to get some sailcloth and bind the weapons and armor for resale later. He picks out the bolts and one of the lighter ranged armaments for himself, and splits the pile of coin into six piles of 4 golden pieces, pocketing six and a the gold jewelry for himself, given them a critical eye before doing so. [Take 10 on untrained Appraise for a 14]

Chanting his spell, the old man examines the glow on the potions, easily identifying their type of magic. He dips his grimy fingers in the two bottles, snorts their fragrance, and rattles them around, trying to determine their contents. [Spellcraft +8 vs. DC 25 to ID potions]

All this done, he turns towards the living toothless one, still sputtering on the deck. "Tol' you you should'a cooperated. Now its to the chains fer you. Har har!"
 
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Chongo will move across the room at the warning. His hands tighten on his spear as he waits to see what may (or may not) spring forth from the chest.
 

Rhun said:
Despite not finding anything dangerous while examining the trunk, Anar is ever the cautious sort. "Stand back, guys...just to be safe." As soon as his companions back away, he flips open the llid of the trunk, ready to dive away if need be.
Anar's precautions prove needless as the trunk opens harmlessly. Within is a leather pouch which proves to contain a large number of platinum pieces (100 to be exact)! A tidy sum indeed.
 
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Showing the find to the rest of his companions, Anar smiles. "These thugs were obviously well paid for something. This is no small sum."
 

hafrogman said:
ooc:How much monster knowledge is common knowledge? Or does it all need to be skill checks?
OOC: None of these monsters are so rare as to be unheard of...plus, I don't feel like making the skill checks right now. So, we'll say that some rudimentary knowledge (such as basic appearance) of each monster is common to the party members. Knowledge of abilities, weaknesses, etc., will require skill checks, though.
 

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