Malvoisin's Savage Tide, Act 1 - There Is No Honor

"To bad we donna have oil to light a fire. Catch those slippery bastard!" Col maneuvers to the back where we can best see.
 

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Anar smiles grimly at his companion's words."An excellent idea, Col...if we ever escape this place, I'll have to think about picking up a pint or two." Shaking his head, the rogue realizes that their chances of escaping this place may be slim indeed. He adjusts his grip on the sickle, and stands to the side of the door, to be able to strike at any zombies that try to enter the chamber.
 

The party quickly prepares to meet the oncoming foes, as they heed Anar's suggestion and slip back within the double doors of the previous room. It doesn't take long for the source of the moans and tooth-gnashing to come into view, as two more of the wide-jawed zombies round the corner of the eastern passageway. Their rotten flesh is dimly visible in the glow of Bael's sunrod, as they advance. The party prepares for battle once more with the hungry dead!

COMBAT!

Round 1 Initiative

24: Kalen
23: Anar
19: Ravenous Zombies (2)
16: Keoni
15: Col
13: Bael
4: Chongo

Effects: Keoni's Aura: Senses; The zombies are in shadowy illumination at this range (gain concealment)

Actions?
 

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Bael waits until they are within 30 ft range (no doubt they will be as his initiative turn is later than theirs) before unleashing a Disrupt Undead on either of the zombies. (He'll take a 5ft step either before or after casting to move him out of melee range).
Casts Disrupt Undead, ranged touch for 1d6+3 damage (Point Blank Shot and Precise Shot feats)
 

Knowin' his dagger ta be useless from da back, Col took put the carsed thing away and took out the bone wand that 'ad served 'im well before. Someone might need heal'n... or dyin'.
 

Anar readies himself to step into Bael's place, gripping the sickle with both hands.



OOC: 5' step into Bael's position, Attack +2 (damage 1d6+3/x2)
 

"I think burning them with torches might work better than slim knives, anybody back here got one?"

Kalen peers ahead with his keen elven sight to try to make out how many they are dealing with and then share that information with the men of the race of man he journeys with.
 

Keoni focuses on the zombie's approach. They are mighty foes, and it seems the only way to deal with them is to rip them apart. He fills his mind with visions of the Storm Serpents rending their foes with mighty claws as he braces for the coming onslaught.

[sblock=ooc]Change aura to power. Ready an attack for the first zombie to arrive. If two arrive together, the one in front of Chongo first.

Attack +1; damage 1d4+1 (with aura)[/sblock]
 


COMBAT ROUND 1 (PARTIAL)

A shimmer of force surrounds Kalen as he shrouds himself in the magical protection of his mage armor.

Anar grips Col's sickle and shifts over to Bael's left, ready to man the warmage's position at the door when the time is right.

The ravenous zombies lumber forward into the sunrod's light, the dreadful gnashing of their wide jaws growing louder as they come. Thankfully, they move too slowly to yet reach the double doors.

Keoni, focusing changes the nature of his aura to that of power, then moves to Chongo's right, dagger at the ready to help hold the doorway.

Col puts away his cold iron dagger, and draws forth the bone healing wand, hoping that its use will not be needed again so soon.

Bael mouths the words of a spell, and once more launches a bolt of positive energy at the walking dead. The lead zombie takes the ray square in the chest, and staggers, but then keeps advancing with a low moan. Bael jumps back from the doorway, then, to make room for Anar.

Chongo...

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[sblock=ROUND 1 MECHANICS]
Kalen casts Mage Armor on himself (+4 AC)

Anar takes 5' step, readies attack with sickle.

The zombies both advance 30'

Keoni changes aura to Power, takes 5' step, readies attack with silver dagger.

Col stows his dagger, draws forth the wand of CLW.

Bael casts Disrupt Undead on Zombie #1. Ranged Touch Attack roll 19+4=23, HIT! 1d6+3 damage =9! Zombie #1 -9 hp, seriously wounded. Bael has only one 0-level spell remaining. Bael takes 5' step.

Chongo....
[/sblock]

Effects: Keoni's Aura: Power +1; Kalen: Mage Armor.

OOC: We'll hold up for Chongo's action. Also, please let me know if I've misinterpreted anyone's post regarding PC placement, delaying intiative order, readied actions, etc., and I'll fix it. I'm not sure whether Bael wanted to 5' step away from the doors after casting his spell to make room for Anar (which would require an initiative delay from Anar to move into that spot).

Also, please note that from the squares occupied by Anar and Keoni on the current map, I'm considering the squares just beyond the doors to be adjacent, but with cover relative to those positions. Thus, appropriate AC adjustments apply, no AOOs, etc.
 

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