COMBAT ROUND 1 (COMPLETE)
A shimmer of force surrounds
Kalen as he shrouds himself in the magical protection of his mage armor.
Anar grips Col's sickle and shifts over to Bael's left, ready to man the warmage's position at the door when the time is right.
The
ravenous zombies lumber forward into the sunrod's light, the dreadful gnashing of their wide jaws growing louder as they come. Thankfully, they move too slowly to yet reach the double doors.
Keoni, focusing changes the nature of his aura to that of power, then moves to Chongo's right, dagger at the ready to help hold the doorway.
Col puts away his cold iron dagger, and draws forth the bone healing wand, hoping that its use will not be needed again so soon.
Bael mouths the words of a spell, and once more launches a bolt of positive energy at the walking dead. The lead zombie takes the ray square in the chest, and staggers, but then keeps advancing with a low moan. Bael jumps back from the doorway, then, to make room for Anar.
Chongo licks his lips in anticipation of the coming violence as his hand tightens on the haft of his axe. He has a score to settle with these undead horrors...
END ROUND 1
[sblock=ROUND 1 MECHANICS]
Kalen casts Mage Armor on himself (+4 AC)
Anar takes 5' step, readies attack with sickle.
The zombies both advance 30'
Keoni changes aura to Power, takes 5' step, readies attack with silver dagger.
Col stows his dagger, draws forth the wand of CLW.
Bael casts Disrupt Undead on Zombie #1. Ranged Touch Attack roll 19+4=23, HIT! 1d6+3 damage =9! Zombie #1 -9 hp, seriously wounded. Bael has only one 0-level spell remaining. Bael takes 5' step.
Chongo readies an attack with his handaxe for the approaching zombies.
[/sblock]
Round 2 Initiative
24: Kalen
23: Anar
19: Ravenous Zombies (Z#1 -9hp, Seriously Wounded; Z#2 Unharmed)
16: Keoni
15: Col
13: Bael
4: Chongo (13/14 hp)
Effects: Keoni's Aura: Power +1; Kalen: Mage Armor; Readied attacks for Anar, Keoni, Chongo.
OOC: I NPC'd Chongo for Gwyd, had him ready an attack, just as Anar and Keoni have done.
Please state actions for round 2 (Leglildur excepted, having already done so.)