Malvoisin's Savage Tide, Act 1 - There Is No Honor

OOC: Since Anar is high in the initiative order, if Bael 5' steps away after casting his spell, Anar will simply wait until this next round to step into his place. Then, Anar doesn't have to delay, and will still be in position to use a readied action to attack the zombies as they come into range.
 

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Rhun said:
OOC: Since Anar is high in the initiative order, if Bael 5' steps away after casting his spell, Anar will simply wait until this next round to step into his place. Then, Anar doesn't have to delay, and will still be in position to use a readied action to attack the zombies as they come into range.
OOC: Since Legildur already indicated a willingness for Bael to take a 5' step, I went ahead and edited the post to reflect this as having taking place.
 

Figuring his arrows to be of next to no use, Bael looks across to Mad Col. "Give me your longspear!" he demands as he drops the sunrod at his feet and then uses the spear to try and assist Anar (aid other, +2 AC if successful). Should Anar be grappled, then Bael will drop the longspear, draw his dagger, and attack the zombie.
 

COMBAT ROUND 1 (COMPLETE)

A shimmer of force surrounds Kalen as he shrouds himself in the magical protection of his mage armor.

Anar grips Col's sickle and shifts over to Bael's left, ready to man the warmage's position at the door when the time is right.

The ravenous zombies lumber forward into the sunrod's light, the dreadful gnashing of their wide jaws growing louder as they come. Thankfully, they move too slowly to yet reach the double doors.

Keoni, focusing changes the nature of his aura to that of power, then moves to Chongo's right, dagger at the ready to help hold the doorway.

Col puts away his cold iron dagger, and draws forth the bone healing wand, hoping that its use will not be needed again so soon.

Bael mouths the words of a spell, and once more launches a bolt of positive energy at the walking dead. The lead zombie takes the ray square in the chest, and staggers, but then keeps advancing with a low moan. Bael jumps back from the doorway, then, to make room for Anar.

Chongo licks his lips in anticipation of the coming violence as his hand tightens on the haft of his axe. He has a score to settle with these undead horrors...

END ROUND 1

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[sblock=ROUND 1 MECHANICS]
Kalen casts Mage Armor on himself (+4 AC)

Anar takes 5' step, readies attack with sickle.

The zombies both advance 30'

Keoni changes aura to Power, takes 5' step, readies attack with silver dagger.

Col stows his dagger, draws forth the wand of CLW.

Bael casts Disrupt Undead on Zombie #1. Ranged Touch Attack roll 19+4=23, HIT! 1d6+3 damage =9! Zombie #1 -9 hp, seriously wounded. Bael has only one 0-level spell remaining. Bael takes 5' step.

Chongo readies an attack with his handaxe for the approaching zombies.
[/sblock]

Round 2 Initiative

24: Kalen
23: Anar
19: Ravenous Zombies (Z#1 -9hp, Seriously Wounded; Z#2 Unharmed)
16: Keoni
15: Col
13: Bael
4: Chongo (13/14 hp)


Effects: Keoni's Aura: Power +1; Kalen: Mage Armor; Readied attacks for Anar, Keoni, Chongo.

OOC: I NPC'd Chongo for Gwyd, had him ready an attack, just as Anar and Keoni have done.

Please state actions for round 2 (Leglildur excepted, having already done so.)
 
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Col hands the spear to the elf, though a bit brusquely. He be no captain of this vessel! He then stays behind the rest, preparing to lend aid.
 

Kalen will ready an action to step forward and strike with his blade if an opportunity presents itself. "Only one through the doors at a time and we can carve them up."
 


COMBAT ROUND 2 (PARTIAL)

Kalen pull out his dagger, and stands ready to fight, should either zombie breach the doorway.

Anar steps in front of the doorway, and waits, sickle in hand, for one of the undead to step into range.

The leading zombie steps up to the doorway, and leans forward with a moan to bite Chongo! Keoni, Chongo, and Anar all immediately hack at the thing with their respective weapons. Keoni's dagger and Chongo's handaxe both slice only through thin air, but Anar hacks the thing down with Col's sickle. The zombie collapses in a heap of dead flesh.

The second zombie approaches and menaces Anar, but it's too slow to attack the rogue just yet.

Next up: Keoni...

[sblock=COMBAT ROUND 2 MECHANICS]
Kalen draws dagger, readies attack.

Anar takes 5' step, readies attack with sickle.

Zombie #1 takes 5' step.
Keoni attacks Zombie #1 with readied action vs. cover. Roll 9+1=10, MISS with dagger.
Chongo attacks zombie #1 with readied action, Roll 5+4=9, MISS with handaxe.
Anar attacks Zombie #1 with readied action, Roll 18+2=20, HIT with Sickle. 1d6+3 damage =8, Zombie #1 now -17 hp, destroyed!

Zombie #2 moves 10'

Keoni...[/sblock]

OOC: I thought I'd hold up here and allow a new action choice from hafrogman, since no enemies are currently adjacent to Keoni.
 
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[sblock=ooc]Assuming that no other zombies can be seen (or heard) further down the corridor, Keoni will break ranks and take the 5' step NE to attack the zombie.

Attack +1, 1d4+1

If more seem to be coming, he will hold and wait.[/sblock]
 

Anar smiles as the sickle drops the first zombie to the ground in a heap of rotten flesh...this time, he was actually proving of worth to his companions. Knowing that any pause could be deadly, the rogue turns his attention to the remaining zombie, striking again with another two-handed blow of the sickle...


OOC: Attack +2, Damage 1d6+3 (1d6+4 with Keoni's power aura)
 

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