Malvoisin's Savage Tide, Act 1 - There Is No Honor

Cursing his own confidence, Keoni quickly darts around Chongo's back to stand over the fallen rogue. He swings visciously at the zombie. Then he focuses his mind once more to attempt to stem the flow of blood from Anar's body.

"Kill it or push it back!"

[sblock=ooc]Yeah, he'll take the long way around Chongo's back to avoid the AoO. Then attack the zombie.

Attack +1, damage 1d4+1

Then switch aura to vigor[/sblock]
 

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COMBAT ROUND 3 (COMPLETE)

Kalen watches carefully, his dagger readied to lend its blade should the need arise.

Anar grips the sickle in both hands, and swings at the remaining zombie, but the curved blade whistles past the undead thing.

The zombie retaliates more swiftly than Anar anticipates, and in a horrible moment the dead pirate's awful jaws close on Anar's throat! The rogue falls to the ground in a gurgling fountain of blood, as the rest of the party looks on, horrified by this sudden and gruesome turn of events!

Keoni reacts swiftly as Anar fals, circling behind Chnogo to stand over Anar and fill in the gap at the doors. He slashes with his silver dagger at the zombie, carving another furrow in the thing's rotten flesh. Concentratin briefly, he focuses the power of the storm serpents to aid in Anar's healing.

Col sees that the bone wand is needed once more, and steps closer to tap Anar. Thankfully, the grievous wound in the rogue's neck closes substantially thanks to the wand's healing magic.

Bael once more tries to poke at the zombie with Col's longspear, but the spear's tip catches on the stone floor with a click, and the warmage cannot bring the weapon up in time to help.

Chongo, spurred by the urgency of Anar's plight, brings the blade of his handaxe around once more and connects hard, separating the zombie's head from its body. The undead form slumps soundlessly, bringing the battle to an end.

END COMBAT

[sblock=ROUND 3 MECHANICS]
Kalen readies action to move and attack.

Anar attacks Zombie #2 with sickle, Roll 8+2=10, MISS

Zombie #2 attacks Anar with bite. Roll 20! Auto Hit. Crit threat roll 16+4=20, HIT vs. AC 16. Critical Hit confirmed. Total damage =16. Anar falls to -8/8 hp, Dying!

Keoni moves 10', attacks zombie #2 with dagger. Roll 17+1=1=18, HIT! 1d4+1 damage =3. Zombie #2 -13 hp, Heavily Wounded. Aura changed to Vigor.

Col takes 5' step, activates wand of CLW on Anar. 1d8+1 healing =6. Anar rises to -2/8 hp, stabilizes.

Bael attempts Aid Another to help Chongo's attack. Roll 1, FAILED.

Chongo attacks Zombie #2 with handaxe, Roll 20! Auto Hit! 1d6+3 damage =8. Zombie -21 hp, destroyed!
[/sblock]
~~~~~
In the battle's aftermath, Keoni kneels over Anar's form, meditating until the rogue's eyes open and he is strong enough to get to his feet. (Anar's hp to 4/8)
 

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The old man taps the rogue once more with his wand, then repeats the eye cutting out ritual once more. Wasn't there something about cutting a sigil in the head? Or was that for the Brood Fever? Carsed tomes and their misdirections!

Once finished, Col grabs his longspear back with a *harumph*.

OOC: Charges noted.
 
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stonegod said:
The old man taps the rogue once more with his wand, then repeats the eye cutting out ritual once more. Wasn't there something about cutting a sigil in the head? Or was that for the Brood Fever? Carsed tomes and their misdirections!

One finished, Col grabs his longspear back with a *harumph*.

OOC: Charges noted.
With one more charge from the wand of healing, Anar's wound heals completely, and he feels good as new!
(1d8+1 healing =8, Anar to 8/8 hp.)
 

Keoni spits on the fallen zombie.

"Accursed things."

He hefts his shield and dagger once again, looking down the corridor, hoping that no more of the dead men lurk beyond his sight.

[sblock=ooc]Aura = senses[/sblock]
 

Bael shrugs as Mad Col snatches back his spear. Picking up his own longbow, Bael is ready to move again. He pats Anar on the shoulder. "That was a close one for you," he says.
 

Anar's eyes flutter open, and he again finds himself looking up at the faces of his companions. He quickly brings hand to his neck, and sighs with relief as he finds the flesh knitted back together.

Standing, the rogue gives a shudder. "I can still hear the sound of my flesh tearing beneath that things teeth. This place is most assuredly cursed." Anar shakes his head. It is obvious that the place is wearing him down.
 

"You best be thank'n the Diocese of The White Hall for their necromatic ways, me hearty," Col says to Anar, holding up the wand. "Good thing the Persecution of 470 nay wipe them out or this hear trinket not be save'n yer life." Peering down the hall with a keen eye, the old man continues, "Best be check'n to see if more of them thar walk'n bodies be 'bout in the hall before check'n ta see if Penkus be still scratch'n behind one."
 

Anar nods heartily at Col's words. "Not only does the Diocese of the White Hall deserve my thanks, but you as well my friend. If not for your ability to use that 'trinket', we would most like all be in the grave by now."

Anar rubs his neck with one hand as he moves to recover the dropped sickle. The weapon was handy, but had one drawback...you had to be close to use it. And getting close to those ravenous undead abominations took all the courage the rogue could muster. Still, better him than his friends.

Anar collects the dropped sunrod as well, and then heads back down the hallway, clapping Chongo on the back as he passes the tribesmen. This time, Anar passes the sidedoor and continues on in the direction the zombies came from, moving as silently as possible.


OOC: Move Silently +5
 


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