Malvoisin's Savage Tide, Act 1 - There Is No Honor

Anar gives the doors a careful search, to make sure they aren't trapped. Once satisfied, he steps back and gives the signal to Chongo. The burly Olman gives the stuck doors a swift kick, and the sunrod sheds its light into the room...

Beyond the doors lies an oddly-shaped room, whose ceiling is supported by three pillars. The room looks like it may have been used for storage once...old barrels and crates line some of the walls. But, it's the pair of ravenous zombie pirates that begin moving aggressively forward which dominate everyone's attention! Battle is joined!

COMBAT!

attachment.php


Initiative Round 1

27 Keoni
21 Kalen
17 Anar
14 Bael
7 Col
7 Zombies
4 Chongo

Effects: Kalen, Mage Armor; Keoni, Aura: Senses
 

Attachments

  • ZombieFight3_1.JPG
    ZombieFight3_1.JPG
    22.8 KB · Views: 179
  • Parrot Island012307.JPG
    Parrot Island012307.JPG
    75.5 KB · Views: 85
Last edited:

log in or register to remove this ad

Almost relieved to be facing only two of the walking dead, Keoni braces himself for the zombies' approach. However, his mind is still filled with the vision of what only two zombies did to Anar. He holds his shield up to ward off the dead, and tightens his grip on his blade as he waits. Once more his mind fills with the energy required to rend these foes apart.

[sblock=ooc]Change aura to power
Ready an action to attack the first zombie in range.
Attack +1, 1d4+1 damage[/sblock]
 


Col delays until after the zombies move. If things go as they did last time, someone would need healing.

OOC: Ready action to heal.
 

"Give me some room!" Bael says in frustratration, preferring not to spend his last spell when there is cover in the way in the form of a friend.
Casts Disrupt Undead ranged touch +4 atk (Point Blank Shot and Precise Shot, but not including cover penalties) for 1d6+3 against Z1.
 
Last edited:


OOC: A couple of comments before I post the results of round 1. First, I NPC'd Chongo, and had him act to Bael's benefit by removing himself from the line of fire after his attack. I also assumed a delay from Bael, so he could get off his spell after Chongo got out of the way. Finally, I assumed Anar would ready an attack vs. the zombie as it approached, as I believe Rhun missed that opportunity. Anar is adjacent to that square, although the zombie gets the benefit of cover. He missed anyway, but I wanted to point that out. On with the show...

COMBAT ROUND 1

Keoni and Kalen each prepare themselves for the approaching undead to come within range of their daggers, while Anar does the same from the other side of the doorway, holding tightly to Col's sickle. The mad archivist stands behind, ready to lend aid with his bone wand, should any fall beneath the zombies' terrible jaws.

The undead plod forward as their brethren before them, mindlessly seeking to feed. As the first reaches the doorway, Keoni's dagger lashes out, slashing through dead flesh. From the side, Kalen follows up with an amazingly precise upstroke, neatly weaving his blade between Keoni and the doorframe. The zombie staggers back from the twin dagger blows.

To the west, the second zombie shambles forth, where Anar does not fare so well. The rogue's accuracy is frustrated by the poor angle, and the zombie remains unharmed.

Chongo hacks at the first zombie, and his handaxe carves away more rotten flesh from the horrid thing. Then, heeding Bael's call for space, he scrambles back, leaving the warmage with an open shot.

Bael makes the most of Chongo's opening, incanting the spell that has worked so well before. A bright stream of positive energy erupts from the elf's hand, sending the zombie spinning to the floor, where it lies motionless, dead flesh sizzling.

END ROUND 1

[sblock=Round 1 Mechanics]
Keoni readies attack with dagger. Changes aura to Power.

Kalen readies attack with dagger.

Anar readies attack with sickle.

Bael delays until after Chongo's action.

Col readies activation of CLW wand.

Zombie #1 moves 10'.

Keoni attacks Zombie #1 with readied action. Attack roll 13+1=14, HIT with silver dagger. 1d4+1 damage roll =3. Zombie #1 -3 hp, Lightly Wounded.

Kalen attacks Zombie #1 with readied action vs. cover. Attack roll 20! Auto Hit! 1d4 damage roll =3. Zombie #1 -6 hp, Moderately Wounded.

Zombie #2 moves 15'.

Anar attacks Zombie #2 with readied action vs. cover. Attack roll 11+2=13, MISS with sickle.

Chongo attacks Zombie #1 with handaxe. Attack roll 20! Auto Hit! 1d6+4 damage roll =6. Zombie #1 -12 hp, Heavily Wounded. Chongo takes 5' step.

Bael casts Disrupt Undead on Zombie #1. Ranged Touch Attack roll 19+4=23, HIT! 1d6+3 damage roll =5. Zombie #1 -17 hp, Destroyed! (Bael has no more spells for the day)[/sblock]

attachment.php


Initiative Round 2

27 Keoni (Aura: Power +1)
21 Kalen (Mage Armor)
17 Anar
7 Col
7 Zombies (#1 Destroyed; #2 Unharmed)
4 Chongo (13/14 hp)
4 Bael

Please state actions for round 2.
 

Attachments

  • ZombieFight3_2.JPG
    ZombieFight3_2.JPG
    22 KB · Views: 180

Bael sighs loudly in relief as the first zombie goes down without having harmed anyone. But now, out of spells, and not willing to close to melee and crowd out those more effective than himself, the elven warmage nocks an arrow. If the zombie is not grappling, then Bael will fire an arrow, otherwise he'll ready to fire if the grapple is broken.
Fires arrow at non-grappling zombie (or Readies to do so) Longbow +4 for 1d8+1 (Point Blank Shot and Precise Shot).[sblock=ooc]I would have been satisfied if Bael had cast Disrupt Undead through cover, but it was nice that Chongo moved for him.[/sblock]
 

Col cackles as the zombie falls, and goads Chongo to finish the last on off. However, he still prepares to heal... just in case.
 


Remove ads

Top