Anar takes a few moments to examine the foul corpses of the zombies, but, like the previous ones, their only possessions are their moldy, rotten suits of leather armor.
Shrugging, Anar begins to lead the way west into the sea caves. Bael's sunrod, held high overhead, lights the way. The golden light of the sunrod reflects off of the shiny, colorful spines of the urchins.
Anar begins to wade out into the water, and finds the he must tread carefully and surely to maintain his balance. The water ebbs and flows around his legs as he wades out into water that is about a foot deep.
The sea cave winds in serpentine fashion until it reaches a fork, with one branch leading directly west, and one heading off to the southwest. As the group pauses to consider which direction to go, a particularly powerful tidal current sweeps across the adventurers' legs! Chongo, Kalen, and Col all manage to keep their footing (Balance Checks succeed), but Keoni, Anar, and Bael are not so sure of foot (Balance checks fail). All three lose their balance and fall over into the shallow water with a splash!
As they fall, Keoni and Anar manage to avoid injury to all but their pride (REF saves succeed). Bael, however, lands right on a patch of sea urchins (REF save failed), whose spines lance into his skin painfully. (2 damage). The warmage fights back the urge to vomit as feels the urchins' venom begin to work its way into his system. (Primary poison, FORT save succeeds).
(Bael 9/11 hp)