D&D 5E as a new DM, how do I handle a group of wanna be thieves?

Also, Leverage steals from the rich/wicked and gives to the poor/wronged party. Stealing for fun is one thing, stealing with a PURPOSE other than pure financial gain is a story.

The whole Robin Hood theme of stealing from the rich to give to the downtrodden works just fine.

The leverage part can work but its trickier. The leverage team is assembled from the very best of the best in their respective areas of expertise. No one can hope to sneak in and steal something as well as Parker. Anyone on the team except Elliot is toast in combat against real experts. No one but Hardisson can work his tech mojo.

Because of this it is difficult to run adventures keeping the PCs together as a group. If you do keep everyone together then everyone on the team has to be pretty good at ALL of the specialties. This means that the actual specialist isn't such a standout in his/her field. Running a constant split party with each team member doing their thing is asking for a headache.

Thats the problem. Great for a televised story but tough to do at the table.
 

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WayneLigon

Adventurer
Oh man, a heist- and con-based adventuring party would be unbelievable amounts of fun. Steal legendary stuff from angry powerful people, then stay alive to enjoy it. I'd be all over this.
Leverage makes for a good model. Alternate cons with robberies and vaults, have their enemies gradually accumulate, and have professional rivals who seethe with jealousy.

And there is even a blueprint....

palace.jpg
 

jimmifett

Banned
Banned
My players started off fine, killing every last goblin for quest, but then once in town, a Redbrand surrendered at the tap house. They took him inside and started interrogating him roughly. Again, not a problem for me. Then I had Townmaster rush in to calm things down and do his cowardly thing, but the party ignored him and so he ran off to get Sildar who is supposed to be doing his thing for the town. While he is gone, the prisoner tells them he's going to be let go and they aren't getting anything more out of him. So they kill him, in the tap house, right there, and move the bodies they left in the street.

As they leave to head for hideout, fat man and Sildar come running up. Sildar goes to talk to party, letting them know, "hey, you guys helped me, and i'm grateful. We do need to deal with the redbrands, but we need to keep in on the DL." Meanwhile, fatman walks into the tap house and sees the bodies, including the prisoner he saw tortured and comes running back out, fuming.

Sildar tells them, look, I understand, he wasn't cooperating and you're under pressure to find the family, but you can't just go around doing that kind of stuff in town. It looks bad for everyone. You guys need to lay low for a bit, and let me sort this out. Go find that family before it's too late."

So, PCs head to the hideout, forest entrance.

Now, my players have been cutting the line super close to munchkining long rests. They know they have a family to rescue, but are planning to rest and wait for dark to recharge all their abilities. I attempt to nudge them towards a short rest to keep things going, but they insist on long rest. Fair enough. They do their thing, go through the hideout, find the family in the cells. Dead, entire family. Medicine check, murdered approx 2 hours ago by how far rigormortis has set in.

Goes over like a lead balloon as everyone realizes what the long rest cost them, look of shock on their faces was priceless. They get it now. Additionally, when they get back to town, fatman will have been telling everyone what brutes the party is and how they are worse than the redbrands. Some, but not all houses will close their shutters and lock their doors as their wagon rolls into town, mothers will be hiding the kids.
They could have smoothed this over in a day or two with the family telling how brave and courageous the party was when rescuing them, but instead, they are bringing the family back for burial in the wagon.

Phandelver will mourn, and the party will be getting the cold shoulder from everyone but their staunchest allies and perhaps a certain woman in town they have yet to meet that likes how they handle things.
 

My players started off fine, killing every last goblin for quest, but then once in town, a Redbrand surrendered at the tap house. They took him inside and started interrogating him roughly. Again, not a problem for me. Then I had Townmaster rush in to calm things down and do his cowardly thing, but the party ignored him and so he ran off to get Sildar who is supposed to be doing his thing for the town. While he is gone, the prisoner tells them he's going to be let go and they aren't getting anything more out of him. So they kill him, in the tap house, right there, and move the bodies they left in the street.

As they leave to head for hideout, fat man and Sildar come running up. Sildar goes to talk to party, letting them know, "hey, you guys helped me, and i'm grateful. We do need to deal with the redbrands, but we need to keep in on the DL." Meanwhile, fatman walks into the tap house and sees the bodies, including the prisoner he saw tortured and comes running back out, fuming.

Sildar tells them, look, I understand, he wasn't cooperating and you're under pressure to find the family, but you can't just go around doing that kind of stuff in town. It looks bad for everyone. You guys need to lay low for a bit, and let me sort this out. Go find that family before it's too late."

So, PCs head to the hideout, forest entrance.

Now, my players have been cutting the line super close to munchkining long rests. They know they have a family to rescue, but are planning to rest and wait for dark to recharge all their abilities. I attempt to nudge them towards a short rest to keep things going, but they insist on long rest. Fair enough. They do their thing, go through the hideout, find the family in the cells. Dead, entire family. Medicine check, murdered approx 2 hours ago by how far rigormortis has set in.

Goes over like a lead balloon as everyone realizes what the long rest cost them, look of shock on their faces was priceless. They get it now. Additionally, when they get back to town, fatman will have been telling everyone what brutes the party is and how they are worse than the redbrands. Some, but not all houses will close their shutters and lock their doors as their wagon rolls into town, mothers will be hiding the kids.
They could have smoothed this over in a day or two with the family telling how brave and courageous the party was when rescuing them, but instead, they are bringing the family back for burial in the wagon.

Phandelver will mourn, and the party will be getting the cold shoulder from everyone but their staunchest allies and perhaps a certain woman in town they have yet to meet that likes how they handle things.

Remember that you can only take one long rest in 24 hours. I don't know how most DMs run it, but I mandate that your night's sleep counts as a long rest. (It never even occurred to me that that might not be how everyone does it.) Which basically means you can't just stop in the middle of day and take a long rest.
 

jimmifett

Banned
Banned
Remember that you can only take one long rest in 24 hours. I don't know how most DMs run it, but I mandate that your night's sleep counts as a long rest. (It never even occurred to me that that might not be how everyone does it.) Which basically means you can't just stop in the middle of day and take a long rest.

They stayed up through the night investigating stuff and non-combaty things. They decided to rest after a single fight at the tap house. Like I said, they were playing razor close to the letter of the rule. Can't let them get used to a 5 minute workday.
 

Piratecat

Sesquipedalian
Phandelver will mourn, and the party will be getting the cold shoulder from everyone but their staunchest allies and perhaps a certain woman in town they have yet to meet that likes how they handle things.

That's really something. Not heroic, but your players will talk about this for years.
 

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