[LPF] Rodents of Unusual Size, pt 3

Aura

Explorer
Round 3 Undead Rat Battle

ZombieRatSmall.jpg
. . . . Mangeeee . . . .

Seeing the vicious attack upon Dunkel, Mystie exclaims, "Bubba, move me closer!" Calling on the power of Mother Rabbit as her mastiff cozies up behind the dwarves priest, she casts a spell and reaches out to touch his shoulder. Immediately, the bleeding rat bite begins to mend up.

Meanwhile, the rats continue their assault with mindless abandon. However, their fortunes seem to have shifted, and both Dunkel and Jonas are missed while Cruendithas suffers just one more bite. However, the gnome is starting to look bad, between multiple bites and head butts.

[sblock=Combat Stuff]Rat C is panicked and continues to retreat, cornering itself as far away from the group as possible.

Dunkel is missed by both the bite and slam from Rat A. Rat similarly misses Jonas. Rat D bites Cruendithas for 7.

Mystie is now giving the group Inspire Courage for +1 attack and +1 damage. She casts a heal spell and heals Dunkel for 7 pts.

Combat Actors
Jonas AC17 -- 7 dam(49) / IC(+1)
Hawk AC16 -- 0 dam(58) / IC(+1), Rage/RA
Crue AC17 -- 29 dam(34) / IC(+1), Cure lt Wounds
Wahyu AC16 -- 0 dam(30) / IC(+1), Cure Mod Wounds
Dunkel AC 18 -- 11 dam(26) / IC(+1)
Mystie AC14 -- 0 dam(45) / IC(+1)
RatA AC22 / CMD22 / Touch15 -- 5 Dam / no effects
RatB AC22 / CMD22 / Touch15 -- 0 Dam / no effects
RatC AC22 / CMD22 / Touch15 -- 10 Dam / panicked
RatD AC22 / CMD22 / Touch15 -- 0 Dam / no effects

map update: http://beta.ditzie.com/75251/550d1ae57c0c6

Round 3, Everyone is up.

PS: Sorry for having gotten behind. Work's been weird.[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



That dissatisfied grunt turns to a wordless howl of rage as Jonas' flail once more fails to find it's mark.

[/section]

[sblock=Actions/Rolls]Power Attack, Damage (1d20+7=13, 1d10+11=18).

No change to the map.[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk swings once more at the rat before her and hits it with devastating results.

[sblock=Rolls]Attack roll vs RatA: 1D20+13 = [10]+13 = 23
Damage vs RatA: 1D10+7 = [5]+7 = 12
Note: All bonuses (rage, reckless abandon, inspire courage) added in.[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 16 (12 flat-footed, 11 touch)
HP: 58/58
CMB: +7 CMD: 22

Fort: +9 Reflex: +7 Will: +4
Perception: +9 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: Rage, Reckless Abandon
Rage Rounds remaining Today: 9/12[/sblock]
 

BigB

First Post
cruendithas.jpg
Fighting for his life the little gnome focuses more on keeping the rat off him than on attacking himself. Once again he is unable to deliver his spell as he struggles to remain with the living. He tells himself to just hold on a little longer and the others will put and end to the dead rat.



[sblock]
fighting defensively -4 attack +2 AC
touch attack to deliver cure light wounds = 8
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 19 fight defensively (with shield/ Flat:16, Touch: 12)
HP: 34 current: 5
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights4/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 4/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 7/7

Wand CLW 10/10
Wand MM 22/25
[/sblock]
 



Aura

Explorer
Hawk tears into the side of the undead monster before her, only to see it still moves. However, it's immediately obvious it is on the brink of returning to a properly dead state. Unfortunately, the rest of the group is not so fortunate, and Jonas' displeasure can be heard across the hauntingly echo-laden hall.

Mystie_Thissiledew_sm.jpg
. . . . Mystie . . . .

Seeing an opportunity, Mystie urges a reluctant Bubba into the foul smelling room. "Bubba, go, go, go!" Storming past Hawk, she ignores the maggot-ridden rat's attempt to stop her, resulting in a minor tear on her left arm. Coming to the middle of the room, she calls upon the healing power of Mother Rabbit, resulting in a wave of energy that heals all living beings in the room.

The rats mindlessly continue their assault. They don't move, they don't switch targets, instead continuing relentlessly attacking the same targets over and over. One crashes into Dunkel while another bites Cruendithas, but neither hero is taken down by the brutally fast attacks of these monsters. However, Cruendithas inches closer towards death, with Mother Rabbit's blessings seemingly not enough to stop the downward spiral...

[sblock]Dunkel came VERY close to hitting, but just couldn't quite make it.

Mystie rides through Hawk's square to H7, suffering an AoO from RatA. (Almost a critical hit, does 6 damage.) Once there, she channels positive energy, and heals all living (including herself) for 3 points of damage (bad 2d6 roll).

Rat A hits Dunkel with a slam attack for 6 points. Rat B narrowly misses Jonas. Rat D hits Cruendithas with a bite attack for 6 points. Rat C continues to cower in the corner.

Combat Actors
Jonas AC17 -- 4 dam(49) / IC(+1)
Hawk AC16 -- 0 dam(58) / IC(+1), Rage/RA
Crue AC19 -- 32 dam(34) / IC(+1), Cure lt Wounds, Fighting Defensively
Wahyu AC16 -- 0 dam(30) / IC(+1), Cure Mod Wounds
Dunkel AC 18 -- 14 dam(26) / IC(+1)
Mystie AC14 -- 3 dam(45) / IC(+1)
RatA AC22 / CMD22 / Touch15 -- 17 Dam / no effects
RatB AC22 / CMD22 / Touch15 -- 0 Dam / no effects
RatC AC22 / CMD22 / Touch15 -- 10 Dam / panicked
RatD AC22 / CMD22 / Touch15 -- 0 Dam / no effects

map update: http://beta.ditzie.com/75251/551242b6691f0

Round 4, Everyone is up.

Note: Wahyu didn't get the flank bonus, needs to be one over (F4). However, it did not matter, as already noted.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



. . . and the howl cuts off, another grunt replacing it. This one, however, carries a bit more pleasure. Jonas looks almost clinically at the rat before him after the head of his massive flail slams into the creature's side.

[/section]

[sblock=Actions/Rolls]Power Attack (1d20+7=25, 1d10+11=12)].

No change to the map (unless the rat is dead again).[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

Deuce Traveler

Adventurer
Dunkel takes a five foot step away from the rat and casts a spell of protection upon himself. "Cast your divine protection upon me, so that I may have longer time on this earth to smash in the brains of your enemies."

OOC: Can someone please move Dunkel's piece for me in Ditzie? I can't access it right now. Casting Protection from Evil on Dunkel before he re-engages in combat.

Mini-Stats
[sblock]
HP: 12/26
AC: 18, AC Touch: 11, AC Flatfooted: 17
INIT: +3 = [DEX (1) + Trait (2)]
BAB: +2, CMB: +4, CMD: 15
Fortitude: +6, Reflex: +3, Will: +7
Speed: 20 ft
Masterwork Battleaxe: Attack: +5, Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +3, Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Channel Positive Energy: 4/4
Spells Prepared:
Level 0 (4) Detect Magic Guidance Light Purify Food and Drink
Level 1 (3+1) Enlarge Person, Protection from Evil, Bless, Magic Weapon
Level 2 (2+1) Bull's Strength, Remove Paralysis, Shatter
[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue takes another bite from the dead rat right after the healing energy washed over him. No relief from the pain it would seem and he can feel his life slipping away. He withdraws from the combat hoping to gain some room and apply some much needed healing before it is too late. This is what his mother warned him about and attempted to protect him from. If he had only not run out front eager to find what was ahead he would be safe behind the others and more able to support them. Hopefully this lesson is not too late. He worries a bit at leaving Wahyu vulnerable but he most likely would anyway.

map update

[sblock]
withdraw full round action
[/sblock]

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 19 fight defensively (with shield/ Flat:16, Touch: 12)
HP: 34 current: 2
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights4/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 3/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 7/7

Wand CLW 10/10
Wand MM 22/25

[/sblock]
 

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