D&D 5E Chris Perkins is polling settings on Twitter!

Azurewraith

Explorer
I would be shocked if we saw ANY 300 page campaign setting book any time within the next three to five years (unless it was for a completely new setting). Simply because usually 250 of those 300 pages is strictly story and fluff... and unless you were going to advance any of those setting's timelines, those 250 pages would be a virtual reprint of stuff you can already buy right now. But does anyone actually WANT any of the timelines of those four settings moved forward and advanced? I'm willing to bet probably not. So all WotC would need to do would be to provide an Adventurer's Guide that goes into how the 5E PC game mechanics should be adapted to the world, any new setting-specific PC mechanics then need to add in, and a basic world structure for a specific part of an of those settings in order to get the campaigns off the ground. And if any DM wanted more setting info... they could just go to DMsGuild/DnDClassics and buy the massive amounts of setting material already published and which would all be still completely valid.
Your right but a man can dream. Wouldn't mind the reprint though keeps it all in one place and well my DS setting book had an incedent with some salsa.
 

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OB1

Jedi Master
What was the point of all the time spent on the DnDNext playtest then? Why even release a 5e ruleset if you're just going to throw it by the wayside because of being in another setting?

I'm okay with the different settings adding new rules here and there, like Madness in OotA, but all 5e material needs to operate off of the base 5e ruleset. Otherwise, years of our time helping the devs with our feedback was all for naught.

Yes, I realize now I overstated this. Certainly don't want to throw out the baby with the bathwater, but I do think that you could expand upon some of the optional rules in the DMG in each of these settings to give them a feel that is both unique from the standard form and also allow for a feeling that is overall closer to how the setting was originally played.

If designed right, these could be optional rules that allow the setting to work with them or with the standard 5e ruleset. IE for Greyhawk perhaps there are level restrictions on races, but also an old school multiclassing option. In Dragonlance maybe cantrips become 1st level spells and all spells need to be pre-memorized but they get a bump in save DC and power.

As long as they don't bring THAC0 back, I'm game for wild experimentation in the non FR settings.
 

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OB1

Jedi Master
So Dark Sun, Dragonlance and Eberron are in a statistical tie with Greyhawk slightly behind. I think Planescape will be the high level AP/SG that has been hinted at for this year and they are trying to decide which world to branch off to next. If they were hoping for a blowout in the poll to give them direction what they got instead may make the decision even tougher!
 


hawkeyefan

Legend
I think Dark Sun makes the most sense since it is by far the most different, mechanically speaking. The other settings can be very easily replicated with the rules as they exist. Greyhawk and Dragonlance would require no major changes, and only a handful of minor ones.

Ebberon would need a few races (a couple of which they already addressed in Unearthed Arcanna, if I recall correctly), a way to handle the dragonmarks, and some rules for the airships and such. Probably a few more minor changes, but nothing that seems beyond the rules we have and the options in the DMG.

Dark Sun needs races, significant alterations to certain core classes, a prominent and robust psionics system, and changes to magic and spells and how they work. Of them all, Dark Sun is the most different both mechanically and thematically. To me, it makes the most sense to go with that setting.

Personally, I'd prefer Planescape above them all, but I think Planescape is actually already implied by default. I have no doubt that we'll continue to see more Planescape elements show up in products. I don't know if we'll see a specifically Planescape product until after more worlds have been established.
 

rooneg

Adventurer
So Dark Sun, Dragonlance and Eberron are in a statistical tie with Greyhawk slightly behind. I think Planescape will be the high level AP/SG that has been hinted at for this year and they are trying to decide which world to branch off to next. If they were hoping for a blowout in the poll to give them direction what they got instead may make the decision even tougher!

I can't imagine that they're really making any decisions based on a 24 hour poll on twitter. If anything it'll just be one data point in among a huge pile of market research.

Agreed about the high level AP though, it's probably Planescape, or it would have been on this poll with the other usual suspects.
 

Bad Fox

First Post
I can't imagine that they're really making any decisions based on a 24 hour poll on twitter. If anything it'll just be one data point in among a huge pile of market research.

Agreed about the high level AP though, it's probably Planescape, or it would have been on this poll with the other usual suspects.

Yeah, I seem to remember them asking about settings in a survey not too long ago? (Or am I making that up?) This feels like something Perkins did on a lark to compare against their existing data.

As you said, the most notable thing about it might be Planescape's conspicuous absence.
 

Bad Fox

First Post
I think Dark Sun makes the most sense since it is by far the most different, mechanically speaking. The other settings can be very easily replicated with the rules as they exist. Greyhawk and Dragonlance would require no major changes, and only a handful of minor ones.

Ebberon would need a few races (a couple of which they already addressed in Unearthed Arcanna, if I recall correctly), a way to handle the dragonmarks, and some rules for the airships and such. Probably a few more minor changes, but nothing that seems beyond the rules we have and the options in the DMG.

Dark Sun needs races, significant alterations to certain core classes, a prominent and robust psionics system, and changes to magic and spells and how they work. Of them all, Dark Sun is the most different both mechanically and thematically. To me, it makes the most sense to go with that setting.

Personally, I'd prefer Planescape above them all, but I think Planescape is actually already implied by default. I have no doubt that we'll continue to see more Planescape elements show up in products. I don't know if we'll see a specifically Planescape product until after more worlds have been established.

I agree with your points on why Dark Sun would be a good choice to roll out, though I doubt that Wizards would. I think that their list of publishing priorities starts and stops with "will it sell?" (That said, I think that Dark Sun is interesting, and I think it would sell... but I'll freely admit that I'm pretty biased about it.)
 

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