The Hunt for the Blue Palace (Yoon Suin/Troika!)

"Yes, good idea," Pinpehlu says after each suggestion by his companions. The porter does not offer a preference, except when asked directly.

"Are we going?" He picks up his stuff and gets ready to move.
 

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(OOC: will post Dubi Gan's insight when/if luck check is made)

You head north then north east into the section of old town, seeking the blue palace. The area is like a maze, and in more than one place you travel through weapons drawn, expecting an ambush... but no harm come to you.

Frog Froth hears it first. tink tink tink!... tink tink tink!.... tink tink tink... The sound of metal hitting stone. You approach carefully. The sound doesn't stop, slowly gets louder as you get closer. Now everyone can hear it. It's just around a corner, whatever it is. It is very regular, and unceasing.

Tink tink tink!... tink tink tink!... tink tink tink!... tink tink tink!... tink tink tink!... tink tink tink!... tink tink tink!...

What do you do?
 

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Frog Froth stretches their eyestalk as far as they can and peeks around the corner. A strange scene is before you.

A six-foot tall, greenish mechanical being, which you believe is some type of golem (golemology being one of the arts of magic the Yellow City is best known for), is knocking on a door with a metal hand. Said hand appears mangled somewhat, and yellow-metallic gleam is visible on it. The place he is knocking, the door sill of a small but stout door (a postern of some type), had a dent in the spot it is knocking on, gouged in the rock by a very long period of knocking. Said spot is stained greed, as is the area around the feet of the golem.

Under its other arm, the golem is holding some kind of case, perhaps 1 feet long, made of a dark, well varnished wood.

The building he is knocking on is a ruin - there is a single stone wall left, on which is the doorsill and the closed door. Above the door is a small plaque, on which the address of the building is probably written (you are too far to see it now). It is clear that the golem has been knocking at this door for centuries now.

What is the party doing?
 

I relay what I saw to the rest of the group then sneak to be on the other side of the door the golem is knocking on. I make myself a little presentable and answer the door. Yezzzzzz??? Who izzzziiitt?
 

My slugman eyestalks make way more sense for my high awareness then my being a cleric of the sacred bull unless I am just aware of the true nature of the world cough cough religion
 

Dubi Gan stood by, watching the scene. He was still pondering the things he had read regarding creatures of the old city.

OOC: I took a bit to post because I couldn't cut-and-paste still. Bun now I've got my laptop back! So here we go... _: 2D6 = [6, 1] = 7
So with my 9 luck, which then drops to 8, that should be a success!
 

I relay what I saw to the rest of the group then sneak to be on the other side of the door the golem is knocking on.

As Frog Froth slips off again, Miu turns to the others:
"Did he just say there's a giant golem... knocking on a door... And where's he run off to again? He's bound to get himself in trouble like that. Hurry, let's keep an eye on him."

Miu follows Frog Froth at a distance, watching what he does.
 
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OOC: I will first post what Dubi Gan related from his research on the Blue Palace and the area. You can assume that he's discussed this with you on the way.


  • In general, the Old town is a place where citizens of the Yellow city don't go. There are thieves, brigands, mad men, exiles, ghosts and spirits, as well as strange beasts. However, it is seen as dangerous, not deadly - a few stout and experienced guards will see you through ... most of the times. Not all those who venture in return.
  • Easily found valuables have all been looted away long ago. However, there are stories of people still finding old caches of coins or strange artefacts.
  • Artefacts (not artifacts) are experimental magical items that "never caught on" - prototypes if you will. While some are genuinely useful, most are basically collectibles that some slug men like purchasing at auctions. Because of their prototype nature, figuring out what they do is tricky and sometimes dangerous.
  • The presence of large numbers of Ophilinone (ie the spider monsters) have been noted, mostly south of the Red Road.
- Sometimes, creatures building an abode in the Old Town do more than survive, and start thriving and multiplying. When they run out of food they start spreading, sometimes causing problems in the Yellow City itself. Every few centuries a military expedition is mounted to deal with such a problem.
  • Also south of the Red Road is located the abode of the powerful Wizardress, Lady Avala - noted socialite and trouble-maker. (The "have an affair with young noble who was supposed to marry an other young noble of another noble family to avert a war" kinda trouble). You are 100% sure that her abode is not the Blue Palace.
  • The Blue Palace: it is named thus because it is painted in blue - not just any blue, but ultramarine - the pigment made of crushed lapis lazuli. However built this, over a millennia ago, must have been immensely wealthy. Before it was abandoned many centuries ago, it started as a slugman palace, but also served as a temple, an infirmary, a house for the mad. The blue has fallen off in many places, but it is said that the ceiling painting of midnight skies and stars is still intact. This ceiling has strange magical properties, and is also useful for those wishing to know the location of stars a millennia ago...
 

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