Dubi Gan
Skill: 6
Stamina: 14/14
Luck: 8/9
Background: Venturesome Academic
You spent the last few years in the academies of the Yellow City, in theory reading about magic, but in reality devouring travel journals and philosophical treaties. But you do know a spell, that's good enough right?
Equipment
Money: 8 silver pieces and 50 rupees
• Reading Glasses in a sturdy case (you cannot read without them).
• Sword of your Father: You grew up in the yellow city, but your father is from the far reaches of Sugh and of a fiercer demeanor. Once he learned of your decision to search for the Blue Palace yourself, he declared that it was time, and gave you his sword (imagine a chef's knife with a 20 inch blade...)
• Shield bought at the market.
• Bundle of Candles and Matches.
• Writing materials.
• Journal.
Generic equipment: knife, rucksack, lantern and oil
6 provisions, lovingly prepared by your worried mother.
Advanced Skills
2 Evaluate
2 Astrology
1 Healing
1 Spell – Sleep
1 Sword Fighting
1 Sleight of Hand
Special
You may Test your Luck to recall facts
that you might reasonably be expected to have encountered relating to the
natural sciences and humanities.
SLEEP: cost 2 stamina to cast, skill test (6+1) to cast successfully.
The wizard convinces a target to forgo wakefulness for a time, causing them
to sleep until woken unless they successfully Test their Luck. Remember:
fighting is loud.