D&D 5E People didn't like the Psionic Talent Die

Olrox17

Hero
That’s not really what Jeremy said, though. The feedback they got (and have consistently been getting since the initial dndnext playtests) is that the majority of players want to be able to play cool and interesting concepts without having to navigate a bunch of different subsystems, but that a passionate minority really enjoys such subsystems. Accordingly, they try to provide a simple, easy to use baseline with more complex options for the group that enjoys them. They probably won’t discard the psionic die completely because the folks who liked it, while a minority, really liked it. It just won’t be tied to all psionic options moving forward. I would bet we end up seeing one Psionic subclass that uses that mechanic, while others cleave a bit more closely to the baseline 5e mechanics with few bells and whistles.
Was it really that new of a subsystem though? I mean, it's basically superiority dice with a twist. It really looks like even the smallest deviation from the norm is seen as too much by the majority.
 

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vpuigdoller

Adventurer
Look, if you didn't like the psi dice mechanic, it's ok. It's a fair opinion.
What I'm really hating right now, is that apparently people refused the mechanic just because it was something new and slightly different than the status quo. That's terrible for the game and for the hobby.
Oh, I am up for trying new stuff, heck I even like the idea of getting a full Psion class, I just didn't like the psi dice mechanic.
 


DND_Reborn

The High Aldwin
I disagree completely. I've done some amateur sword fighting (LARPing & with my sons), and that is just not realistic. To be honest, fatigue is a much bigger thing in fights than the game traditionally provides.

However, it also isn't practical. The situation that makes sense to trip every attack just doesn't happen. The idea with a limit resource is that not only is it more exhausting, it can be or is additionally more difficult to pull off. If I blindly try to trip someone with every attack I'm going to get my head bashed in.
Sure, I agree with most of that, but you also aren't limited to only tripping opponents only five times before you need to rest.

I've studied various martial arts and even completed when I was younger (in my late 20's). Fighting IS exhausting, but I also know that I could try a take down when the chance came. Anyway, that was why I had my at will BM write-up utilize bonus actions, reactions, and even an attack.

But I don't want to thread-jack, so I'll leave it at that. We both agree fatigue should be represented somehow, I just don't think limiting as a resource is the way to go.
 


darjr

I crit!
I have to amend my comment. I didn’t play these characters, I ran the game for them. Which kinda invalidates my like or dislike for the mechanic.
 

Zaukrie

New Publisher
I mean, we aren't looking at a Psionic Class anytime soon, just Subclasses.
alas, that is true. Hence my owning two systems from other companies. Not that I get to use them, since I am running one group of new players and no way they can/will try that. And in the game I'm in we are playtesting some other stuff.....Oh well. Someday.
 

DND_Reborn

The High Aldwin
That’s not really what Jeremy said, though. The feedback they got (and have consistently been getting since the initial dndnext playtests) is that the majority of players want to be able to play cool and interesting concepts without having to navigate a bunch of different subsystems, but that a passionate minority really enjoys such subsystems. Accordingly, they try to provide a simple, easy to use baseline with more complex options for the group that enjoys them. They probably won’t discard the psionic die completely because the folks who liked it, while a minority, really liked it. It just won’t be tied to all psionic options moving forward. I would bet we end up seeing one Psionic subclass that uses that mechanic, while others cleave a bit more closely to the baseline 5e mechanics with few bells and whistles.
If they had one class (Psion) with 4-6 subclasses, and one of them used the die like BM's do with Fighters, I think that would be a good compromise. For people who don't want the die, you have options, and for people who do, you have a subclass or maybe two that use it.
 

It may be that between "I don't want psionics" people, "I don't want to have to learn a new mechanic for something that doesn't interest me" people, "I love psionics but they need to be X way not Y way" people, and "where's my mystic!" people there is never going to be an overall positive response to any psionics system proposed.

I thought a minor unified mechanic between several subclasses was about the least invasive way they could have psionics feel like anything beyond some subclass flavor, and that the dice idea was a fairly elegant and modest approach to this.
 


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