pretty shameful take, bud.
Hard to respect an opinion that is basically, “people that don’t like the thing I like are dumb and lazy.”
And the prodigy kid comparison is just gross, classist, a
LOL it is funny you mention that kind of system, I was thinking about it after supper and reminded of Jedi in d20 SW and how they spent Vitality to fuel their force powers. Spending a HD might work, and I am glad it works for you.I find a limited resource with the ability to recharge works for us. For example, we allow our BM to "recharge" his maneuvers by spending one HD per use. It allows you to use them at will, until your completely exhausted (no HD).
Folks can learn a new thing, they just don’t want to when Psionics is literally just a kind of magic that doesn’t need its own special mechanics in a game where arcane and divine magic work exactly the same.
Wow. Today I learned that the majority of D&D 5e players (that actually respond to surveys) are boring people, that can't be arsed to learn an incredibly easy new mechanic. That's pretty depressing.
Was it really that new of a subsystem though? I mean, it's basically superiority dice with a twist. It really looks like even the smallest deviation from the norm is seen as too much by the majority.
It may be that between "I don't want psionics" people, "I don't want to have to learn a new mechanic for something that doesn't interest me" people, "I love psionics but they need to be X way not Y way" people, and "where's my mystic!" people there is never going to be an overall positive response to any psionics system proposed.
I thought a minor unified mechanic between several subclasses was about the least invasive way they could have psionics feel like anything beyond some subclass flavor, and that the dice idea was a fairly elegant and modest approach to this.
But, why? Why should they want an entire type of character to rely on a secondary subsystem that nothing else in the game uses?
Here’s the thing. The above is a mechanical preference. Unnecessary new subsystems annoy a lot of people, but when it’s a single subclass, or a couple, or soemthing like that, it’s easy to ignore. Even a single class, like the Sorcerer.
But if in the playtest they’d proposed every martial character using superiority dice, I’d have voted against that, too, even though I love the BM fighter.
You really seem to want to be able to dismiss preference as a sort of imaginative laziness, and that isn’t what happened here.
Again, it’s not that folks can’t be bothered to learn a new system. It’s that folks view it as bad design to use a whole new, unnecessary, subsystem that no other part of the game uses, just to make something stand out more.
And I’d wager that a lot of folks also just felt it was much too fiddly for absolutely no actual benefit.
That's not actually realistic though, even in a fight one where you're sparring. You could try to do something neat and impressive, but a lot times you couldn't because these can only be pulled off under certain circumstances. Attempting to do some neat trick at the wrong time will get you stabbed in the face more easily. 3e might have actually had it more "real" with it's "try to do anything special and you provoke an opportunity attack" rule.
They messed up when they made Divine Magic just the same thing as Arcane magic but with a different color of sprinkles on top. No reason to repeat that mistake.
It is something more to track (but we already track HD for healing anyway), but for us it just makes the game feel more alive.LOL it is funny you mention that kind of system, I was thinking about it after supper and reminded of Jedi in d20 SW and how they spent Vitality to fuel their force powers. Spending a HD might work, and I am glad it works for you.