D&D 5E 20th level Sorcerer vs the world

Please, read the bastion before trying argue.

That's exactly what I did.

Hohige said:
Stats
Race: Mark of Shadow Elf (+1 CHA +2 DEX)
Classes: Clockwork Sorcerer 20
Stats (Point Buy): 8 STR / 14 DEX / 12 CON / 10 INT / 14 WIS / 14 CHA
ASIs: Skill Expert (Stealth +1Wis), Resilient (+1 Wis), Telepathic (+1 CHA), +2 DEX, Metamagic Adept
Final Stats: 8 STR / 18 DEX / 12 CON / 10 INT / 16 WIS / 16 CHA
Metamagic: Quicken, Distant, Subtle, Extended, Empower, Twin

His feats.
Skill Expert (Stealth +1Wis), Resilient (+1 Wis), Telepathic (+1 CHA), +2 DEX, Actor (+1 Cha)

OK. So in all the former discussion, your claim to have more than 20 SP and all six metamagic options was just a lie?

In post #1,006 you claimed he could cast Distant Shocking Grasp and Quicken Polymorph into a chicken. You're claiming to be able to cast Subtle Planar Biding. You're claiming he has a simulacrum and one of another creature because of his ability to Twin Simulacrum, and to cast Twinned Mind Blank (in post #1,209). You claim to be able to Extend Nondetection as part of your coffeelocking strategy in post #1,205. Distant, Twin, Quicken, Subtle, Extend... (BTW, you also claimed to be able to Empower Meteor Swarm and Empowered Erupting Earth in post #960. That's six and the max the sorcerer could have was 4 unless he took Metamagic Adept.

Contingent Fiery Destruction of the Cheated Character Sheet triggers, again.
 
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Hohige

Explorer
That's exactly what I did.

OK. So in all the former discussion, your claim to have more than 20 SP and all six metamagic options was just a lie?

You are mistaking it for Demigod build.
I've told you countless times that the initial build had errors like fewer spells and double feats that couldn't be put.
it not clear that due to these errors I changed the initial build? Like Resilient (Int) and resilient (wis) that is illegal and only 24 spells known

How many times will I have to explain the same thing ??
 
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Telepathic feat:
"Your communication doesn't give the creature the ability to respond to you telepathically."


It's clear as water.

For a creature, its own voice appears inside its head saying something. That's all he knows.
See, this is why we think maybe you're having trouble with English. In English "doesn't give the ability to respond" does not equal "stops an already existing ability to respond". In some languages equivalent phrasing might prohibit the ability to respond, but in English it simply means it does not give it.

Demon Princes are already all telepathic out to 120 feet, and your feat does not take their telepathy away. So they can respond telepathically.
 


Hohige

Explorer
See, this is why we think maybe you're having trouble with English. In English "doesn't give the ability to respond" does not equal "stops an already existing ability to respond". In some languages equivalent phrasing might prohibit the ability to respond, but in English it simply means it does not give it.

Demon Princes are already all telepathic out to 120 feet, and your feat does not take their telepathy away. So they can respond telepathically.

Is it impossible to understand that Bastion is hidden?
And that Bastion is imitating the creature's own voice?
Is that hard to understand?
Is it difficult to understand? :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:

Repeat again:
The Bastion is hidden and It's imperceptible.
It that hard to understand? :eek:
 

You are mistaking it for Demigod build.
I've told you countless times that the initial build had errors like fewer spells and double feats that couldn't be put.

That's why it was corrected in your post #574 where you replaced the double Resilient with Telepathic. And the missing spell was allocated to Greater Invisibility, the first spell you claimed to be able to cast and that was missing from your list. So, no, the build, once corrected, had no error. It is also the last build and one you've been defending all along, including the ability to use all six metamagic feats which is obviously not possible if you no longer have metamagic adept. If you want to concede that the build you've been discussed was illegal and present a new build, as you were asked to do so for, like, one thousand posts, feel free to do so.


it not clear that due to these errors I changed the initial build? Like Resilient (Int) and resilient (wis) that is illegal and only 24 spells known

How many times will I have to explain the same thing ??

Until you post a valid build and stop claiming ability that are not possible with the limitation of the build you just alluded to.
 

Hohige

Explorer
Until you post a valid build and stop claiming ability that are not possible with the limitation of the build you just alluded to.

I corrected the small mistakes early on.

You were the only one who didn't see (Or refuses to see). HAahahah Stop mimimi and look on the current build.


I will repeat again for you to understand. The initial build had minor errors. I corrected them in a few posts later. Will you ever go back to the initial build again, even though you know it has been fixed?
Even correcting the initial build, there may still be some mistakes. And if I have, I will correct it. We can all make mistakes.

You're funny.
 
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Hohige

Explorer
1612670084715.png


The Bastion can easily manipulate any creature around it.
Defeating any enemy in direct combat is really easy.

Combined with the power of manipulation and combat, it is complete and powerful.
 

Hohige

Explorer
Bastion laughs at the Wizards' face. Well, you know this is the last time the Wizard will live.

1612718914002.png

The Bastion:"Look in my eyes, it will be the last thing you will see!"




1) Bastion is hidden and cast subtle invisibility. (Nondetection blocks See Invisible and True Seeming Spell).
2)He remains totally undetectable.
3) He uses Trance of Order.
4) When approaching a melee hit range, he cast Subtle Wish for Antimagic Field.
5) Now, your minimum attack is +19 to hit (Clockwork's Trance of Order), which automatically hits any Wizard. With sentinel feat (I traded + 2dex for sentinel feat).
It has at least +18 to concentration checks to avoid lose his concentration.
6) Antimagic Field is invisible, He Wizard doesn't know that It's an antimagic field around him. Until he tries to cast a spell and It fails.

7) Your Simulacrum's assassin makes a deadly attack each turn. It's a lot of damage.

8) While the Wizard is within the antimagic field, he cannot escape, since sentinel feat, It will prevent you from trying to escape and Bastion's constant attacks will surely be a painful death.
Within the field of antimagic, The Bastion is easily healed with his Clockwork Cavalcade and his Simulacrum's Clockwork Cavalcade.

The Bastion will murder your target painfully, with deadly perforations in your body.
Bastion can heal 200 hp per turn.
This makes it a true survival machine.
Bastion's Simulacrum Sorcerer remains hidden to defeat any approaching enemy and will heal Bastion with Clockwork Cavalcade for sweet 100 healing, over and over.
 
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1) Bastion is hidden and cast subtle invisibility. (Nondetection blocks See Invisible and True Seeming Spell).
2)He remains totally undetectable.
3) He uses Trance of Order.
4) When approaching a melee hit range, he cast Subtle Wish for Antimagic Field.
5) Now, your minimum attack is +19 to hit (Clockwork's Trance of Order), which automatically hits any Wizard. With sentinel feat (I traded + 2dex for sentinel feat).
It has at least +18 to concentration checks to avoid lose his concentration.
6) Your Simulacrum's assassin makes a deadly attack each turn. It's a lot of damage.

Wow, an actual strategy? Now if you could post a complete build so we can double-check it, we'll be able to start discussing it.

The way it resolves, using D&D rules and the strange restriction you put on the thread...)

1. You are hidden (why not... despite it being forbidden according to your rules, since it requires DM's fiat)
2. You cast Trance of Order... which doesn't influence your bonus to hit, it prevents you from rolling low. This isn't the same thing, even if in this case it doesn't change a lot of things compared to a Wizard's typical AC).
3. Your intent is to cast AMF and approach into melee range. Initiative is rolled. On your action count, you Wish for an AMF. You're no longer benefitting from Greater Invisibility and Nondetection, and Trance of Order. If you're forgetful with positionning, your various Simulacra might be suppressed as well so be careful. Franckly, at this point, you'd better off sending an NPC Assassin with the Sentinel feat alone as you won't contribute anything meaningful to the fight.
4. Provided he's still within range of your Sentinel feat at his turn, the target can't move away if you succeed on an AoO using your reaction (which would get a reasonable chance to succeed depending on the Wizard's AC but not be guaranteed either), you can reduce his speed to 0 for this turn, which would prevent a use of a Dash action (since it gives another move but the move speed would still be 0 ft.)
5. This resolves as whether your Assassin's simulacrum can kill the wizard before the Wizard's Assassin simulacrum can down the agressor. The result will certainly only demonstrate the superiority of the Assassin Rogue over spellcasters in non-magical combat and the result comes from the luck of the dice as both casters are comparable in terms of durability.

7) While the Wizard is within the antimagic field, he cannot escape, since sentinel feat, It will prevent you from trying to escape and Bastion's constant attacks will surely be a painful death.
Within the field of antimagic, The Bastion is easily healed with his Clockwork Cavalcade and his Simulacrum's Clockwork Cavalcade.
You cast Antimagic field. Summoned spirits of orders by clockwork cavalcade can't manifest or heal anything. Have you forgotten the beginning of your sentence?

The Bastion will murder your target painfully, with deadly perforations in your body.
Bastion can heal 200 hp per turn.
This makes it a true survival machine.

Unless someone cast Antimagic Field at the beginning of the fight, of course.

Bastion's Simulacrum Sorcerer remains hidden to defeat any approaching enemy and will heal Bastion with Clockwork Cavalcade for sweet 100 healing, over and over.
Wondering why it doesn't work, over and over.
 

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