D&D (2024) Sacred Cows: Ability Scores


log in or register to remove this ad


Bolares

Hero
Since rolling stats is still a thing, I'm all for keeping them. Granted, rolling stats and assigning a modifier could be done via a table in the rulebook and no raw stat need appear on the character sheet.
you could also simplify it and roll a d4 or something. If you want to mantain 5e's progression cap you could do the 4 meaning you got a 0 or something like that.
D4bonus
1+1
2+2
3+3
40
 

Since rolling stats is still a thing, I'm all for keeping them. Granted, rolling stats and assigning a modifier could be done via a table in the rulebook and no raw stat need appear on the character sheet.
See, I gave up on rolling stats like decades ago. Rolling to determine stats is in essence rolling to determine class. I would rather as little of character creation as possible be behind RNG gates and leave random outcomes to actual gameplay to maintain a sense of tension and create a possibility of failure.
 


Scribe

Legend
Yeah, 6e should be a 'rip off the bandage' edition.

Remove everything that they keep messing around with half measures on, and let the chips fall where they may.
 

Yaarel

He Mage
When we get a new editions, should we dispense with ability scores and just have bonuses listed instead?
A starting stat block might instead give a +3, a +2, Two +1s, a non bonus, and a -1 for example.
Besides tradition, the only reason for ability scores that are translated into bonuses is "granularity", in which one can have odd numbered scores that don't increase the bonus, acting as a stopgap between actual mechanical increases or penalties.

Thoughts?

I like abilities because they mechanically actualize "aptitudes", things that a character generally tends to be good at.

Skills and class features are highly specific capabilities, and each minutia stands on its own, separately.

But abilities can invite themes and concepts.



Abilities need rethinking, such as consolidating to a more useful, sensible, and balanced four, rather than six.

But abilities as a cluster of things that a character is globally good at, is useful for both mechanics and narrative.
 


It did throw me a little when playing KoToR (which while not D&D based is very obviously based on 2nd or 3rd (can't tell which due to unfamilarity) DND) that it was the modifiers afterwards, not the scores themselves, that mattered, but afterwards I did find it an interesting system.

I think the system right now is fine, I don't mind the scores being less important rather than the modifiers and not influencing derived statistics. I think having stop gaps leads to interesting ways to build or approach characters and monsters. I do wish there the rules around ASIs were a little different to perhaps make it so that most feats also gave a +1 to encourage them more, but I'm overall fine with the current system.
 

Bolares

Hero
See, I gave up on rolling stats like decades ago. Rolling to determine stats is in essence rolling to determine class. I would rather as little of character creation as possible be behind RNG gates and leave random outcomes to actual gameplay to maintain a sense of tension and create a possibility of failure.
yeah, I loved rolling stats, but with 5e I changed to point buy, and IMO it makes the game a whole lot smoother
 

Remove ads

Top