D&D General What is your favorite D&D cosmology?

Which is your favorite D&D cosmology?

  • The Great Wheel - the classic

    Votes: 15 9.2%
  • The Great Wheel v2.0 - Planescape version

    Votes: 44 27.0%
  • FR's World Tree

    Votes: 2 1.2%
  • 4E's World Axis

    Votes: 53 32.5%
  • Mystara cosmology

    Votes: 4 2.5%
  • Eberron cosmology

    Votes: 15 9.2%
  • Dark Sun cosmology

    Votes: 2 1.2%
  • Spelljammer's Wildspace

    Votes: 2 1.2%
  • All or most of them are great in different ways - I can't choose!

    Votes: 11 6.7%
  • Other (explain)

    Votes: 15 9.2%

Micah Sweet

Level Up & OSR Enthusiast
Again, how is the World Axis being built for adventure any more or less mythical or legendary than the Great Wheel built for alignment?

If I build a house where none of the bathrooms have doors and you need an axe to use the WC, that doesn't make it Mt Olympus.
Because themes of good and evil, and where you go when you die, are actually mythological questions pondered by everyone, not just a tiny handful of adventurers. Thus, the cosmology includes everyone.
 

log in or register to remove this ad


Voadam

Legend
The difference is that the Great Wheel is a mostly-closed cosmology. There are exactly 17 outer planes and they are defined by alignments. Since alignments are a bad idea and should not be part of anything at all, I don't like that. The World Axis, on the other hand, says "Here's the Astral Sea, and within that you'll find all sorts of planes. Some, but not all, are homes to gods. Some have weird cosmic phenomena. Some look much like the world you're from, others look entirely different." That leaves a lot more room for fun stuff.

I mean, just look at all the weird dimensions that have popped up in various Marvel comics over the years. That's what I want in a cosmology, not mindless box-checking.
Its funny the 1e Great Wheel always felt very cosmic Marvel Comics to me.

1641310502199.png


While the World Axis feels very D&D Norse Nine Worlds

1641310399315.png
 
Last edited:

JasonZZ

Explorer
Supporter
Githyankis are here again, oh lord
Severed my silver cord, was a year or more
I hope I can hold on a little longer
Ether cyclone been blowin' for days
The sword was made of silver, the world made of gray
I've been runnin' for days without rest

The great wheel in the PHB keeps on turnin'
I don't know what plane I'll be in tomorrow
Great wheel in the back of the PHB keeps on turnin'

I've been trying to make it home
Hope I make it before too long
I can't take this very much longer
Thought Leo's tiny hut would keep me from the rain
Now trapped in the ethereal, never gonna make it home again
No light, no dark, no sun is risin'
Here I'm stuck, here I'll stay

Oh the great wheel in the PHB keeps on turnin'
I don't know what plane I'll be in tomorrow
Ooo the great wheel in the back of the PHB keeps on turnin' ....
That took me longer than it really should have. Well played, though.
 


Aldarc

Legend
While simultaneously changing the world from a place that could be extrapolated from myth and legend (categorized by mortal minds) into an amusement park where the only people in the universe who matter are the 3-6 characters being played by folks at your table.
...for post hoc artificial and gamist reasons.

Its funny the 1e Great Wheel always felt very cosmic Marvel Comics to me.

While the World Axis feels very D&D Norse Nine Worlds
This is a fundamental difference to me. The World Axis feels mythic and organic. It feels like it actually taps into the historical human mythos and its stories. The Great Wheel feels more like an artificial construct that exists for the sake of its gamist conceits: i.e., alignment. IMHO, there's no real mystery and wonder with the Great Wheel.
 


Micah Sweet

Level Up & OSR Enthusiast
...for post hoc artificial and gamist reasons.


This is a fundamental difference to me. The World Axis feels mythic and organic. It feels like it actually taps into the historical human mythos and its stories. The Great Wheel feels more like an artificial construct that exists for the sake of its gamist conceits: i.e., alignment. IMHO, there's no real mystery and wonder with the Great Wheel.
Whereas I feel the exact opposite, across the board. So I guess there's value in both cosmoligies.
 


SkidAce

Legend
Supporter
You honestly feel that the Great Wheel taps into the historical human mythos and its stories more than the World Axis?
Well I like both versions....but to answer your question;

The Great Wheel certainly INCLUDES all those historical human mythos. But basically, unless playing Planescape itself, very very few beings "know" the layout of the wheel, so each world or Pantheon tells its own "mythic" story.
 

Remove ads

Top