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Spelljammer What is important to you about Spelljammer


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James Gasik

We don't talk about Pun-Pun
Supporter
The reason Spelljammer had guns mostly had to do with the arquebus being in the PHB. I'm not sure why 2e wanted to introduce firearms, but my guess is Ed Greenwood. Ed is a huge antique gun nut, and wrote articles in Dragon about early firearms for the game, and post Time of Troubles, smoke powder and firearms became official parts of the setting.

In 2e, D&D's love affair with the Forgotten Realms was in full swing, as they started stapling other settings onto it that didn't have a particular world they were attached to.

Al-Qadim and Kara-Tur, for example. Heck, even the Rock of Bral is officially in Wildspace, despite being written to be put anywhere the DM wants it to be.

I hope in any Spelljammer update, they'll talk about what's been going on in Wildspace in the decades since we left it.
 

Haven't you thought about crossbows with artificial muscles that reload itself? In the real life the pistol shrimp has got a very powerful power. Let's imagine the "live machines" a fleshwarper could craft with those artificial muscles.

If there is firearms then we can see ideas by players and DMs, for example a simple cantrip to create a piece of ectoplasm to block cannons, or illusory magic to create effects as smoke grenades. Other factor could be some religious taboo, for example gunslingers couldn't be allowed to enter Valhalla because firearms aren't "fair play" in the battlefield.


Ujg6ZFrPs0SAXoDEMgE6HSN4wzLBuiwS_kQtqqAxVMQ.jpg


We aren't talking only about gunpowder and firearms, but also "biotechnology, the "life shaping" art to craft living machines (do you rember the old biotechnology by the rhustili in Dark Sun setting?).

3c4ac87d75b53fd35821546ca18f8d87f3134f4726fae72f39e323e653152aaf.png


Reapers.jpg


The sheens, biomechanical horrors, appeared in Dragon Magazine #258 and #270.

sheen-6.png
 
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If there is firearms, some DMs and players will create some anti-bullets defenses, for example a catrip about creating a little piece of ectoplasm to block canons, or illusory magic for an effect as smoke grenades. Other possible factor may be a religious taboo, the gunslingers aren't allowed to enter Valhalla because the firearms in the battlefield isn't "fair play".
 
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Rogerd1

Adventurer
Haven't you thought about crossbows with artificial muscles that reload itself? In the real life the pistol shrimp has got a very powerful power. Let's imagine the "live machines" a fleshwarper could craft with those artificial muscles.

If there is firearms then we can see ideas by players and DMs, for example a simple cantrip to create a piece of ectoplasm to block cannons, or illusory magic to create effects as smoke grenades. Other factor could be some religious taboo, for example gunslingers couldn't be allowed to enter Valhalla because firearms aren't "fair play" in the battlefield.


Ujg6ZFrPs0SAXoDEMgE6HSN4wzLBuiwS_kQtqqAxVMQ.jpg


We aren't talking only about gunpowder and firearms, but also "biotechnology, the "life shaping" art to craft living machines (do you rember the old biotechnology by the rhustili in Dark Sun setting?).

3c4ac87d75b53fd35821546ca18f8d87f3134f4726fae72f39e323e653152aaf.png


Reapers.jpg
Exactly this, it is a fantasy magical pirate setting, and there is no reason that you cannot put gunpowder and real science in boot of the car and just play a it a bit fast and loosey goosey!
 

James Gasik

We don't talk about Pun-Pun
Supporter
This is the best I have for you, from the 2e PHB. 5e Smoke Powder is apparently in Dragon Heist, which I don't own.
 

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James Gasik

We don't talk about Pun-Pun
Supporter
Yeah, but I don't know. Spelljammer is intended to mimic the "Iron Men and Wooden Ships" style of play, right up to using cannons (bombards) on some vessels. Real Age of Exploration stuff. I don't see a problem with that, though I understand some people don't want technology in their D&D (even though science fantasy is part of the game's DNA).
 


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