D&D (2024) Things You Think Would Improve the Game That We WON'T See

Lanefan

Victoria Rules
You are still mixing up logic.
Popularity is not the design goal. Popularity is what you get if you follow good design principles.
Popularity is what you get if you have a good PR department. Good design often has little or nothing to do with it.
For your information it is "KISS => highest level of user acceptance and interaction". As you can read in the article I linked to.
And "highest level of user acceptance and interaction => easier time of gaining popularity".
If the simple = popular equation actually held true, everybody would be using Apple products.

But that's not the case; as (for computers and phones, anyway) Apple have for ages been stuck at about a 10-15% market share.

And why is that? Monetary cost aside, it's because that simplicity comes at another price: a loss of control over how the product functions. The user has to bend to suit the product (and accept being locked in a closed ecosystem), rather than being able to make the product adapt to the user's needs (sometimes via 3rd-party add-ons).

The same applies to RPG design. A rule-set made up of numerous discrete subsystems is far easier for a DM to kitbash into what she wants it to be than is a rule-set that hinges on just one or two unified mechanics; because a discrete subsystem can be changed (or, sometimes, eliminated) without affecting too much of the rest of the game while changing a unified mechanic affects the whole game rather than just what you want it to affect.
 

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Horwath

Legend
I mean sure if you move all of the things a stat does to other things than yeah that stat wouldn’t matter.
true, but CON is just so easy to remove because no one actually cares for CON.
There are no skills tied to it, you get to roll a CON save here and there and HP bonus is a passive once per level thing.

we always use point buy,
we have had STR, DEX, INT, WIS and CHA from 8 to 20 in various combinations on various PCs, but CON is:
14,14,14,14,14,14,12?!,14,14,14,14,14,14,14,14,14,16!??!,14,14,14,14........
 

tetrasodium

Legend
Supporter
Epic
true, but CON is just so easy to remove because no one actually cares for CON.
There are no skills tied to it, you get to roll a CON save here and there and HP bonus is a passive once per level thing.

we always use point buy,
we have had STR, DEX, INT, WIS and CHA from 8 to 20 in various combinations on various PCs, but CON is:
14,14,14,14,14,14,12?!,14,14,14,14,14,14,14,14,14,16!??!,14,14,14,14........
There are no con based skills because they removed it and simplified away the ability to put it or any other skill 5e is lacking in service of simplification back without a massive redesign
 

Popularity is what you get if you have a good PR department. Good design often has little or nothing to do with it.
I think that equality is not universally true. A good PR department only gets you so far if your product has no inherent quality... whatever that is...
If the simple = popular equation actually held true, everybody would be using Apple products.
Which is why I did explicitely did not use that equation.
But that's not the case; as (for computers and phones, anyway) Apple have for ages been stuck at about a 10-15% market share.
Market is big. 10 to 15% is not bad. I do not share that apple = simple. I think it is often counterintuitive.
I guess familarity trumps simplicity for me.
And why is that? Monetary cost aside, it's because that simplicity comes at another price: a loss of control over how the product functions. The user has to bend to suit the product (and accept being locked in a closed ecosystem), rather than being able to make the product adapt to the user's needs (sometimes via 3rd-party add-ons).

The same applies to RPG design. A rule-set made up of numerous discrete subsystems is far easier for a DM to kitbash into what she wants it to be than is a rule-set that hinges on just one or two unified mechanics; because a discrete subsystem can be changed (or, sometimes, eliminated) without affecting too much of the rest of the game while changing a unified mechanic affects the whole game rather than just what you want it to affect.
That is correct. If you want to kitbash, a different system might suit your needs better. Question is how many people care about that and how many just want to play.

Probably d&d 5e is something like a gateway drug. Easy to get in. And if you want more, you can find a lot more.
 


Micah Sweet

Level Up & OSR Enthusiast
true, but CON is just so easy to remove because no one actually cares for CON.
There are no skills tied to it, you get to roll a CON save here and there and HP bonus is a passive once per level thing.

we always use point buy,
we have had STR, DEX, INT, WIS and CHA from 8 to 20 in various combinations on various PCs, but CON is:
14,14,14,14,14,14,12?!,14,14,14,14,14,14,14,14,14,16!??!,14,14,14,14........
See, we never use point buy. Maybe that's where this all comes from.
 

Horwath

Legend
See, we never use point buy. Maybe that's where this all comes from.
even so. if you roll, you will never use highest or lowest roll for CON or even second lowest.

same for default array:

15+2 primary
14 and 13+1 secondary and CON
12,10,8 arrange how you see it best represents your character.
 

Micah Sweet

Level Up & OSR Enthusiast
even so. if you roll, you will never use highest or lowest roll for CON or even second lowest.

same for default array:

15+2 primary
14 and 13+1 secondary and CON
12,10,8 arrange how you see it best represents your character.
Well, I really prefer 3d6 down the line, but fair enough.
 

Stalker0

Legend
All else being equal simplicity of use is better design. Now we can argue reduction of options (which I think some are when they use the term simplicity), but I hope no one would argue that a rules set that is intuitive and easy to utilize is not preferable from sets that obfuscate. Next thing people will argue the 5e index is a feature!
 

Micah Sweet

Level Up & OSR Enthusiast
All else being equal simplicity of use is better design. Now we can argue reduction of options (which I think some are when they use the term simplicity), but I hope no one would argue that a rules set that is intuitive and easy to utilize is not preferable from sets that obfuscate. Next thing people will argue the 5e index is a feature!
In my experience, the quest for simplicity leads to an unacceptable reduction in options, and in interesting, logical versions of those options.
 

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