D&D 5E 2024 D&D is 2014 D&D with 4E sprinkled on top


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As a 4E fan, I don't see any significant extra influence on the 5.5 edition, other than the bloodied condition. I don't think the Weapon Masteries are the equivalent of at-wills. I wish this were the case, mind you.

I can see the similarities. But the rest of the game is different that one such element just won’t feel the same in the different environment. IMO.
 


Based upon how everybody blows things involving the designs of 3E, 4E and 5E completely out of proportion (regarding power levels, how easy or hard it is to pick the game up, how new-player friendly bits and pieces are, all kinds of minor mechanical bits in isolation made to seem like the biggest boons or issues in the world, etc.)... every single poster here could probably come up with an entire list of game bits that would "prove" why 5E24 is "exactly" like 4E or "nothing" like 4E... "exactly" like 3E/3.5 or "nothing" like 3E/3.5... "exactly" or "nothing" like 2E... AD&D... Basic... etc. etc.

People will find anything they can and turn it into the biggest thing in the world if it helps "prove" their point and point-of-view for them. While almost everybody else looks at it and goes "That's... not really a thing you're giving us there."
 

Bit of 3.5 as well but yeah. 4E had a lot of good stuff in it. SWSE used it as well.

The big problem with 4E isn't the mechanics as such but the playstyle. You can port elements of 4E to other games. Tactical minus skirmish game the RPG is always going to have limited appeal.

If I was going to make a new D&D I would draw on 4E and have done so in home brew. And SWSE. B/X and 5E.
 

I think a "sprinkle" is a good description. Some nods but no real delve into actual 4E mechanics that matters to note.
More like the designers no longer feel they need to run away from anything that even has a whiff of 4e attached to it.

4hrukp~2.jpg
 

Based upon how everybody blows things involving the designs of 3E, 4E and 5E completely out of proportion (regarding power levels, how easy or hard it is to pick the game up, how new-player friendly bits and pieces are, all kinds of minor mechanical bits in isolation made to seem like the biggest boons or issues in the world, etc.)... every single poster here could probably come up with an entire list of game bits that would "prove" why 5E24 is "exactly" like 4E or "nothing" like 4E... "exactly" like 3E/3.5 or "nothing" like 3E/3.5... "exactly" or "nothing" like 2E... AD&D... Basic... etc. etc.

People will find anything they can and turn it into the biggest thing in the world if it helps "prove" their point and point-of-view for them. While almost everybody else looks at it and goes "That's... not really a thing you're giving us there."
You're pinning a lot of strong language on people who aren't using such here. Trends, tendencies, and shifts are things too.
 

Yes, but how does stealth compare?
We'll have to wait and see how many times they completely rewrite the 2024 stealth rules before we can compare. They rewrote the 4e Stealth rules at least twice, if I am remembering correctly.

More like the designers no longer feel they need to run away from anything that even has a whiff of 4e attached to it.
Very much this! That whole "natural language" thing was a direct response to get as far away from 4e's keywords-laden text as possible. It also allowed the designers to engage in verbal gymnastics to disguise the 4eisms they brought into 5e (like healing surges turning into hit dice, which are now hit point dice in 2024).
 

We'll have to wait and see how many times they completely rewrite the 2024 stealth rules before we can compare. They rewrote the 4e Stealth rules at least twice, if I am remembering correctly.
I don't remember any problems with the stealth rules in 4E and I played a Rogue all the way into Epic Tier. I was just looking up the rules and I found this, which explains why I never had an issue:

Not Remaining Hidden: If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action. You can’t become hidden again as part of that same action.
For me, that resolved problems I have in 5E: if you're sneaking, you leave stealth, do your action and then aren't hidden anymore. Seemed to work just fine. In fact, 4E had some pretty extensive rules on the Stealth skill (heck, it had a whole chapter on skills in general).

When I've run 5E, I think I just used this old rule and no one had any issue with it.
 

Very much this! That whole "natural language" thing was a direct response to get as far away from 4e's keywords-laden text as possible. It also allowed the designers to engage in verbal gymnastics to disguise the 4eisms they brought into 5e (like healing surges turning into hit dice, which are now hit point dice in 2024).
Yeah

Instead of 4e Keywords, 2024 uses what I call "Assertive Capitalization"
 

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