MichaelSomething
Legend
But you can multi class Fighter with Bard?!?
replace banneret with battle masterI theory crafted a Warlord-like Fighter build a while back that heavily relies on the Knight of Solamnia background and Feats (it even includes some nonmagical healing), but a base class that had these things instead of needing DM permission to use a setting-specific background would be nice.
1st Level
Background: Knight of Solamnia. Required for the feat chain.
Class: Fighter.
Feat: Squire of Solamnia. Needed for the feat chain.
3rd Level.
Archetype: Banneret
Rallying Cry. 3rd Level. When using Second Wind, allies within 60 feet regain hit points equal to your Fighter level.
8th Level
Feat: Martial Adept
Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to add the superiority die to the attack's damage roll, and you choose a ally. That ally can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.
Bait and Switch. When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks. Roll the superiority die. Until the start of your next turn, you or the other creature gains a bonus to AC equal to the number rolled.
You don't need Commander's Strike or Rally because you've already gotten superior versions from Knight of the Crown and Knight of the Rose. Commander's Strike is made obsolete by Crown's Commanding Rally, which lets you use only your Bonus Action instead of requiring both one of your attacks and your Bonus Action. Rose's Bolstering Rally lets you add your proficiency bonus whereas Rally does not, plus you can use Constitution instead of Charisma to avoid MAD. Martial Adept also only gives you a single d6 for your superiority die, whereas Crown and Rose have built-in d8's and let yiu use both a number of times equal to your proficiency modifier.
The problem, as is always the case with any Fighter sublcass, is that the base chassis is too full of stuff.I can see a Warlord as a subclass of Fighter, sure...start with the Battle Master as a framework, and create a list of new 'battle cries' or whatever to go along with it. As others have mentioned, nonmagical healing is going to be a stretch but hey, it's always been a stretch. (blah blah eight hours are all you need yadda yadda...)
But with thirteen -- soon to be fourteen -- different character classes on the roster, I'm not sure there are enough gaps to need a full class, though. But if they can find enough room for it in the design space, I'd like to see it.
I don't think it needs to be 2-and-2, but I certainly agree that a Warlord subclass focused on the combat applications of magic would be perfectly acceptable.If they aren't going with a Warlord subclass of Fighter, than they have to open up a Warlord base class to a lot of things, including subclasses that dabble in magic. Like 2 non-magical subclasses and 2 subclasses that are more magical.
I'm inclined to agree with this. The staff at WotC have changed, and they seem to have gone back to the splatbook mentality. And new classes sell splatbooks.Ok, as you probaly know, I am not the biggest warlord fan, but hear me out.
If the psion gets through playtest, I see a real chance to get a full warlord for 5e.
Why? Psion is a full caster, that builds upon the psionic dice mechanic that the psi warrior already uses.
The warlord could expand superiority dice to be their main feature. And since we are missing a real support character that is strong when getting some short rests, that type of warlord might fill that niche pretty well.
I'd at least would like to see a UA of that.
i've definitely thought and said this before, it's not that the individual tools to create a good warlord don't exist in 5e, it's just that they're too piecemeal and scattered that's it's just not realistically possible to combine them into a greater whole on a single character.I think there's some interesting space in martial support options. Though I don't know that any of it is currently unexplored. The only issue is that it's spread a bit too thin over all the martial classes/subclasses.
We have fear, disarming, forced movement, advantage, disadvantage, allied movement, temp hp, attack me or face disadvantage (essentially 4e style marking), even attack granting.