D&D (2024) Chance for a warlord?

There is zero reason why a Warlord-like class could not exist within the game. Hell, you can take a Bard right now... make a handful of specific spell selections... remove ALL the fluff from the class, its features, and its spells... and create the foundation of a Warlord. The Bardic Inspiration mechanic stripped of its bardic flavor; Cure Wounds and Healing Word spells stripped of their "magical healing spell" flavor; spells like Bane, Command, Heroism, Aid, Mirror Image and other in-combat spells stripped of all of their 'magic' and 'spell' flavoring and just use the game mechanics by themselves layered with a martial fluff and bent; and if necessary remove the "spell slot" mechanic for determining how often an ability can be used per day and at what power level and replace it with 'martial points' or 'martial dice' to spend instead (or even depower the features such that you can use one every turn at-will if that's preferable.)

Every single mechanical thing in the game can be reduced to basically adding or subtracting a number from another number or changing how often a character is allowed to do something or how they can do it. And how often you can do that, how many characters it affects, and how large those number can get is determined by the level at which the feature comes into play. So just take all the existing mechanics in the game, select the ones that would apply to a 'Warlord' type of class, determine how often and at what character level they can be used (and thus how weak to powerful they can be), and then just fluff all of it with names that denote a military guy giving orders or making tactical recommendations to their fellow characters. You now have a Warlord class for 5E.

And of course the other way to look at it is that the new members of the design team just might not have an issue deciding that for this one specific class that is being introduced 12-14 years into the game's lifespan (at the time of its eventual release) that "hit points are a narrative contrivance" is something they are fine with suggesting this one time. And thus they could be good with just saying that yeah, Warlords can return other character's hit points. It wouldn't be "magical healing", it would be the same sort of morale or energy that Second Wind and the like use as their narrative conceit for it happening. And if a portion of the D&D audience doesn't like that idea? Too freaking bad. They've had 12-14 years of getting their way, so if they don't like this new way of suggesting hit point return... they don't have to use the class.

We are at the point now, more than a decade in, that worrying about "re-establishing the Dungeons & Dragons game" is no longer really on their radar. So they can afford to go further afield with their design choices and aesthetics than they might have done back in 2014. And if that annoys some people? Whelp, people have been annoyed by all kind of things they've done now for the lifespan of 5E, so what's a few more?

Posts like these kind of make me hope they never make a 5e Warlord.
 

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I think the biggest drawback to the Warlord making it to 5e is that no setting requires it. Eberron and the artificer and Dark Sun and the psion are linked in such a way you really can't do the setting without that class. I don't think Warlord is linked enough to any setting (maybe Nentir Vale?) enough for them to say "we need a new class for this setting or fans are gonna riot" Though who knows.
Some may see that as a drawback to the warlord class. I see it as an opportunity to create a new campaign setting.
 


I do like the battlemaster as a warlord substitute. But at some point I asked, if I wanted a class that is more adept in battle master maneuvers.
Problem is that there's too much juice in the base fighter class to make room for a proper warlord as a fighter subclass. The Battlemaster is probably already pushing that envelope as far as it can go. To make a better warlord, it needs to be a worse fighter.
For my part, I like the old Warlock split-subclass model, and think that would be an excellent choice for the Warlord. (There's a vague tracery of this in the 5.5e Cleric: at 1st level you now choose whether to be more a warrior or more a priest, separate from your domain. So it's not unprecedented even in 5.5e to have this kind of "first level broad interest, third level specific focus" split.)
I think this was a solution to an issue Mearls identified with the Valor bard: you can become a valor bard at level 3 at which point you get Medium armor and access to all martial weapons, which means you can rely more on Strength. But the core bard incentivizes you to prioritize Dexterity over Strength, with its light armor proficiency and with rapier being its best melee weapon. So they learned that it's bad design to switch stat priorities after character creation. That's why clerics and druids get the option for martial weapons + heavy armor at level 1 instead of as part of their level 3 subclass.

Ironically, even though the lesson came from the bard, the bard didn't benefit from it.
 

Wailord? I really don't see much potential in a D&D/Pokemon crossover.
I'd much rather see a "Hai"lord, laying down 4E Marks left and right:
James Franco Oh Hi Mark GIF by A24
 

Problem is that there's too much juice in the base fighter class to make room for a proper warlord as a fighter subclass. The Battlemaster is probably already pushing that envelope as far as it can go. To make a better warlord, it needs to be a worse fighter.

I think this was a solution to an issue Mearls identified with the Valor bard: you can become a valor bard at level 3 at which point you get Medium armor and access to all martial weapons, which means you can rely more on Strength. But the core bard incentivizes you to prioritize Dexterity over Strength, with its light armor proficiency and with rapier being its best melee weapon. So they learned that it's bad design to switch stat priorities after character creation. That's why clerics and druids get the option for martial weapons + heavy armor at level 1 instead of as part of their level 3 subclass.

Ironically, even though the lesson came from the bard, the bard didn't benefit from it.
Well, my idea was that the Warlord starts with medium armor+shield and upgrades to heavy later. Medium armor is perfectly doable at low levels even if you don't have a crazy high dex mod. But I suppose something could be worked out? It's just something where I would want to avoid a "one level dip" temptation, which getting heavy armor proficiency would do (hence why Clerics don't get that anymore, it waits for 3rd now). If a Cleric can survive two levels before getting a domain with heavy armor, I think a Warlord should be able to as well.
 

Problem is that there's too much juice in the base fighter class to make room for a proper warlord as a fighter subclass. The Battlemaster is probably already pushing that envelope as far as it can go. To make a better warlord, it needs to be a worse fighter.
I am not sure about that. Lets say 50-50.
I think this was a solution to an issue Mearls identified with the Valor bard: you can become a valor bard at level 3 at which point you get Medium armor and access to all martial weapons, which means you can rely more on Strength. But the core bard incentivizes you to prioritize Dexterity over Strength, with its light armor proficiency and with rapier being its best melee weapon. So they learned that it's bad design to switch stat priorities after character creation. That's why clerics and druids get the option for martial weapons + heavy armor at level 1 instead of as part of their level 3 subclass.

Ironically, even though the lesson came from the bard, the bard didn't benefit from it.
I agree. The bard now even lost rapier proficiency. Actually that helps the str bard a bit, as now the best finesse weapon is the dagger...
And +1 on every later feat will make you think about having 17 cha at character creation to get to 18 cha at level 4 by takong a feat (like war caster).
And with true strike, cha is your main attack stat anyway...

So probaly it is not the question whether you do dex or str, you probably have both at 14 if you want to use bigger weapons later on. And cha 17 and con 12 or so.

And on a different note: I wished we had a differentiation between simple and martial armor for proficiencies.

Simple is every armor up to base AC 14 except for breast plate. And martial armor for the rest.
 

Problem is that there's too much juice in the base fighter class to make room for a proper warlord as a fighter subclass. The Battlemaster is probably already pushing that envelope as far as it can go. To make a better warlord, it needs to be a worse fighter.
personally, the primary things i'd take from the fighter budget to convert start converting it to warlord are extra attack 2+3, the extra ASI, action surge and most of their stronger martial weapons (basically anything with the heavy property)
 


Posts like these kind of make me hope they never make a 5e Warlord.
🤷‍♂️

They probably aren't going to make it regardless... but even if they did make it, the odds are such that you most likely are not going to get what you specifically want. I mean that's the case with every single thing WotC makes-- they cannot and will not please every single person. No matter what they do, there will always be at least one person here on EN World that hates it so much that they'd rather prefer it never having been made than to see it made in the format they just couldn't deal with.
 

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