D&D (2024) Chance for a warlord?


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Are you saying 100% of all players will say no to that narrative? Because if not then doesn't that mean we can have that narrative?
I'm saying its a divisive narrative that is highly likely to cause friction within a group (especially given that D&D players are still most likely to be geeks, the hereditary enemies of jocks). Also see, kender.
 

I'm saying its a divisive narrative that is highly likely to cause friction within a group. Also see, kender.
Such a weird path to get right back to one of the exact points i raised in my post just a bit earlier.

Yes. Having a Drill Sergeant or Warlord or whatever Class forces other players to accept that narrative as part of the game. That's something to be mindful of for sure, and it's certainly not unique to the Warlord/Drill Sergeant (hypothetical example class). Though I've also observed that once something is officially released, people tend to just go along with it, so maybe less of a problem in practice than in theory.
 

I think the biggest obstacle to this is less the superiority dice design and more the fundamental friction with non-magical healing.

If you add magic to a warlord, you get a bard. If you keep it non-magical, healing wounds is going to be a problem.

We'll hit another "Hit Points are purely narrative contrivance!" vs. "Hit Points are diegetic!" debate in about a page or two, I'd wager.

Which doesn't mean that WotC could never do a warlord, just that it would be difficult to do one with the non-magical healing that I'd wager many believe is core to a warlord's schtick.
Why does it matter? 5E is a lot bigger and less Grognardly than the community that got so weird about the Warlord in 4E.
 


I made a quick write up of Warlord class features that line up to 5e's design paradigm.

"
Warlord Strategy
You can craft a Warlord Strategy. Your Strategies start with 10 Strategic Points and you gain more as you level as shown in the Strategic Points column of the Warlord Features table. You also have bonus Strategic points equal to your Intelligence Score minus 10. Strategic Points can be used to fuel your other class features.

When you or an ally expend a Strategic Point, it is unavailable until you finish a Short or Long Rest, at the end of which you regain all your expended points.

Warlord Tactics
You can learn Warlord Tactics You start knowing one Tactic: Inspiring Word and learn additional as shown in the Tactics column of the Warlord Features table. When you level up, you can swap one Tactic for another.

You or an ally in your Commanding Presence, can use a reaction (with your permission) to perform a Tactic and expend the required amount of Strategic Points.

Backstabber (4): Your weapon has the Gut Weapon Property for 1 minute
Commander's Strike (2): You make a melee attack against one creature within 5ft of the Warlord and add the Warlord's Intelligence modifier to the damage roll
Inspiring Word (1): You roll a one of your Hit Die and regain Hit Points equal to the number rolled plus the Warlord's Charisma Modifier.
Pin the Foe (2): Your weapon has the Slow Mastery for 1 minute.
Reaping the Wheat (2): Your weapon has the Cleave Mastery for 1 minute
White Raven Onslaught (2): Your weapon has the Push Mastery for 1 minute"
 

I can't help but feel that's kind of annoying and unhelpful? Not as much as the 'Pathfinder has that' crowd but still. Not everyone is playing a game where A5E content is allowed.

And I say this as someone who likes A5E and has an article in the July GPG.
While I can see that could be a problem, you'll never know if that specific content would be allowed until you ask your DM.

"Hey, I know we're doing 5e, but I'm really wanting to do a warlord. This Marshal class is pretty close and I think it might work and be balanced. Would you mind taking a look and getting back to me on it? If it doesn't work I'd also be cool to work with you on building something that scratches that itch a little better than a Battlemaster Fighter."

Maybe they say yes. Maybe they say no. But knowing it's there means being able to ask about it. And, sadly, not everyone knows about A5e's Marshal.

Obviously you and I know about it! But. Y'know. Most people probably don't. Even on EN World!
 

2) it limits other players ability to roleplay their fighter or barbarian as a drill sergeant

I mean by that logic a paladin would limit other players from role-playing a religiously devoted fighter.

I'd be cool with 4 classes and the rest sub classes, but once you open the door to a bunch of classes some are going to step on each other's toes now and then.
 


This seems like an odd, taking it personally deal. Narratively, if your muscle-head fighter offers tough love inspiration route.. the PCs can RP it however they want. Mechanically, it is sacrificing your own oomph (probably DPR) to give actions to others. You are not forcing actions, but you are gifting them, the players can take those gifts and crap on them if they want. Sorry, that you had that experience however.
 

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