What do YOU plan on doing with Daggerheart?

There are parts of the 4e itches it doesn't touch. For those Lancer or even Gloomhaven would be better - but it's eaten most of Dungeon World 2's potential market I think, and is utterly devastating for 13th Age's new edition.
I’m fine with CR eating DW’s lunch. Too bad about 13th Age though.
Yeah, I think that if I want the more tactical combat aspect of 4e D&D, then I would probably use Draw Steel, Beacon, or Icon. (Possibly Fabula Ultima, though it is TotM and not grid-based.)
There are a few tactical elements in Daggerheart but, as you’re saying, nowhere near those other games. At a guess Draw Steel is going to dominate that area for awhile after it comes out.
DW2 has come out saying that it wants to be for CR and Stranger Things fans, but it's pretty clear that DH just took their lunch and ate it in front of their faces.
Yeah, it’s kinda wild.
 

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I’m fine with CR eating DW’s lunch. Too bad about 13th Age though.
Yeah. Now is not the time to bring out a d&d adjacent narrative-heavy game inspired by 4e or Apocalypse World, with 10 levels and simplified monster stat blocks.
There are a few tactical elements in Daggerheart but, as you’re saying, nowhere near those other games. At a guess Draw Steel is going to dominate that area for awhile after it comes out.
At a guess PF2e is going to keep more of the "tactical D&D" market than Draw Steel gets - even if I hope otherwise.
 

My PC after several sessions.
1000010578.jpg

Enjoy so far but I've run into a problem
If you roll terrible you are doubly punished. Every roll was awful, fed hate to the GM and gave the GM lots moves, and he rolled really well making session quite hard .

If you roll bad in many games it doesn't feed the GM tokens, goes, etc. It aids the GM in say PBTA but as the GM don't roll you don't get the double blow.
Hopefully won't happen again.
 


My PC after several sessions.
View attachment 410487
Enjoy so far but I've run into a problem
If you roll terrible you are doubly punished. Every roll was awful, fed hate to the GM and gave the GM lots moves, and he rolled really well making session quite hard .

If you roll bad in many games it doesn't feed the GM tokens, goes, etc. It aids the GM in say PBTA but as the GM don't roll you don't get the double blow.
Hopefully won't happen again.
Yeah,rolling badly isn't inherently feeding the GM. You can roll badly with Hope, and should slightly more often than half the time. If you are having bad luck -- well, that happens. It's an RPG.
 

Keeping in mind that bad rolls has two meanings...
  • Rolled with fear
  • rolled non-tie below TN
One of my players hit the expletives when he rolled a 2... until the others pointed out that doubles are a crit, no matter the TN.

Also, a roll of fail with hope is a GM move trigger but not a GM spotlight trigger. NPCs only act when spolight is triggered, and that's a roll with fear, a golden opportunity, or a fear point spend. It also is a beneficial effect (beyond the hope point) to the PC while still failing the goal.
 

Also, a roll of fail with hope is a GM move trigger but not a GM spotlight trigger.

Hm? The GM gets a turn/the spotlight back from players under the following conditions (spotlight/turn is synonymous):

• Rolls with Fear on an action roll.
•Fails an action roll (on the literal example list on a failure with Hope is "an adversary attacks").
•Does something that would have consequences.
•Gives you a golden opportunity.
•Looks to you for what happens next.
(p.149-150)

You can activate an Adversary as part of that. Obviously a failure/success with Fear gives you a currency to spend - but there's nothing stopping the GM from spending a Fear they have in addition to the spotlight when the player fails with hope. Your GM turn ends/you hand the spotlight back when you're done making your move.

Now, the GM has a wide variety of moves to choose from. Often a simple direct attack may be the least interesting/dramatic thing to do.
 

The chance of rolling with fear is about 45%. The suggested DC for 1st level characters is 11, given all PCs get one +2 stat that should go to their class’s main stat, that’s a 9+ on 2d12, which is about 80% chance to succeed. If someone’s rolling all failures or all fears, that’s mostly down to dice luck and too high DCs.
 


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