The WHOLE D&D community and and the community of adjacent games that broke off official D&DWhen you say "the D&D community", I assume you mean the community for WotC's current game?
The WHOLE D&D community and and the community of adjacent games that broke off official D&DWhen you say "the D&D community", I assume you mean the community for WotC's current game?
The relative success of spell-less ranger variants, both in alternate 5e games like Level Up and in articles like WotC's Unearthed Arcana, show that you are overstating your case.The WHOLE D&D community and and the community of adjacent games that broke off official D&D
It's weaker.I don't consider the exploration stuff minor. It's as important to the class as the 5e rules base allows it to be.
The relative success of spell-less ranger variants, both in alternate 5e games like Level Up and in articles like WotC's Unearthed Arcana, show that you are overstating your case.
You're not hearing what I'm writing.
I'm saying that the D&D Ranger fantasy is a character who can accomplish a set of effects.
My solution is (obviously) to just use A5e's adventure book.It's weaker.
The class only has a fewer exploration features and knacks over Tier 1. Mostly replicating 1st level spells. A5e redesigns it's entire skill and adventure system to scale Rangers. But if you don't use A5E's Adventure book, you lose all of that scaling.
The ranger's issue was always scaling. Most games just abandon exploration and utility scaling for more damage.
A5e rewrote exploration to not require magic.
UA Ranger never printed.
Daggerheart Ranger is magical.
OSR rarely goes past low tier and often requires magic spells or items to do rangery effects.
Fans still want those effects. Only a few games were willing to rewrite their system to allow them without magic.
So for the sake of debate - what is the Ranger fantasy as you would define it?
for me "Skilled Hunter and Guide thriving on the borders between civilisation and wilderness"
Again going at it backwards.and personally, I dont see anything in that ranger fantasy that requires it cast spells
True, an A5e Fighter could pick up a proficiency in any two combat traditions at 1st level, including the ones that an A5e Ranger can likewise become proficient in. But they can't lose their subclass any more than a 5.0 or a 5.5 Fighter could. And if someone did decide to role-play an A5e Fighter without the subclass (Narrator permitting), they would lose a chance to pick up a third Combat tradition proficiency. Why would you want to nerf the A5e Fighter anyway? They're a lot better than their 5.0 and 5.5 counterparts thanks to the addition of the exploration and social interaction features.Or more the other way, a A5e Fighter can take all the maneuvers that a Ranger has and only lose their subclass and some minor exploration stuff.
I do like the Skill Hunter and Survivalist who thrives in civilization, the wilderness, and the borderlands between.
But I don't want them to be all mundane, I want a magical fantasy ranger.
I want a ranger that can....
*Touch an animal corpse and learn how it died, if it was hunted for food or just killed for some other reason
If we somehow found ourselves transported into a fantasy setting, things like magic and dragons would seem fantastical to us. However, to someone who grew up and lived in a fantasy setting, the stuff we consider fantastical would be seen as 'mundane' by them.Even the idea of communing with spirits while fantastic is still mundane in a world were the wilderness is full of active spirits who can interact with people, they dont need to be always hostile.